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Thread: Augmenting 2d maps for game engines

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  1. #9
    Guild Novice ArtbyV's Avatar
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    Jan 2008
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    So I've done a lot of tessellation tests and I just couldn't get it to work right. I think I'm just going to stick with normal mapping. Here's the map "in game".

    Click image for larger version. 

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    EDIT: Normally mapping here was just done quick with Crazy Bump which didn't produce great results. I need to do some more work there. I'm thinking the Quixel Suite–specifically NDO–would work good for this.

    Here's a post on the game for anyone that is interested: http://knightmayorllc.tumblr.com
    Last edited by ArtbyV; 08-13-2016 at 10:09 AM.
    Best regards,

    Jeffrey Visgaitis
    Artist, Designer, & multiclass Geek
    2d Portfolio | 3d Portfolio

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