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  1. #3

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    Blender is pretty complex, but then most fully capable 3D applications are. I got my 3D experience using Raydream Studio/Cararra back in the day, also used Poser 1-5. But I didn't master true 3D modeling until I started using Nichimen Nendo, a low end Japanese subdivisional surface modeler, but it was great for creating organic shapes. Now I use Wings3D which is a free subdivisional surface modeler based on Nendo but with a few extra toys. It doesn't apply textures, render nor animate, its just a modeling program, but I tend to use it for all my modeling then export to .OBJ or other 3D formats to finish in a full modeling program. I've used Cinema 4D and other high end apps too, but oh so complicated. Wings3D (like Nendo) is simple simon to use, but you need another program to finish the work.

    The following is some organic shapes made with Nendo (which works exactly like and able to duplicate this work in Wings3D)

    GP
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