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  1. #1
    Guild Expert johnvanvliet's Avatar
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    For Wilbur i like to use the 32 bit BT format

    resave the base map as a 32bit floating point
    gmic and Nip2 can do this just fine

    use GDAL to convert to bt
    Code:
    gdal_translate -of bt  basemap.tiff WilburInput.bt
    run a few Cycles of precipitation based erosion and incise flow

    and export to bt
    ( 32 bit has + and - pixel values )

    and use gdal to convert to a 32 bit tiff



    and a 8 bit normalized copy of the float





    for lower coastal area drop the GAMA to say 0.6
    then run through wilbur

    shaded using the gimp "bumpmap" shader and a 8 bit copy of the heightmap




    .
    Last edited by johnvanvliet; 01-06-2017 at 12:41 AM.
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  2. #2
    Guild Journeyer Facebook Connected ranger's Avatar
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    WOW thank you soo much!!

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