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Thread: 53 - The Hustleflow Ward [Voolf]

  1. #101
    Guild Expert snodsy's Avatar
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    Wow this looks great, I do like the tiles, but can see it working without, especially since you have interesting roof lines, maybe on the yellow/golden building (ones with little detail) you could add a chimney or something to give it interest, those are the ones that may see stark without the tiles or other element. Either way it looks wonderful

  2. #102

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    Thanks for suggestions. My original plan was to make sligtly different tiles for every different colour of buildings. Some roofs are simple because they are like sorage etc, without chimneys - yellow ones. I imagine those beeing made from thatch or planks. I must rethink whole idea, as for now it is hard to find a good tiles method mathching straigh lines of buildings. Making them irregular just dosent match, making them with straight lines looks a bit artificial?

    I definately want to make tiles because roofs look just too plain without anything.

  3. #103
    Guild Master Facebook Connected - JO -'s Avatar
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    You might just try the tiles you made, but smaller ? I liked the way they look and the way you draw them, but for me, it's just a matter of scale
    And I agree with you, you should make tiles
    Otherwise, real nice vivid colors ! I like your work on your district, it'll look just fine !

  4. #104

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    Maybe... just maybe... there's room for a little colour texture here, rather than line work?

    I don't know.

    Its what I would do to suggest the tiles if this was my map (I wish). Not as hard and visible as black lines, and only in patches and by hand - not dead straight lines, and not the same over the entire roof. I'm a CC3 mapper, though, and textured colour is what its all about for me.

    Please ignore me if this is a crap suggestion

  5. #105

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    Thanks for the suggestoins so far, i will try both smaller tiles and maybe texture work instead of linework. I will leave tiles for later as now i dont feel like experimenting with them.

    Here's river and some more love for trees.

    Click image for larger version. 

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  6. #106

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    I LOVE that water! How you show the flow of it is just gorgeous... and the waterfall! *Mouse gets all squeaky with excitement*

    I just love it

    Do you think you might do a tutorial on depicting water top down one day?

  7. #107
    Administrator ChickPea's Avatar
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    Wow, this is looking fantastic.
    "We are the music makers, and we are the dreamers of dreams"

  8. #108
    Guild Master Facebook Connected - JO -'s Avatar
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    The map just pops out ! Fantastic !!!

  9. #109

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    Quote Originally Posted by Mouse View Post
    I LOVE that water! How you show the flow of it is just gorgeous... and the waterfall! *Mouse gets all squeaky with excitement*

    I just love it

    Do you think you might do a tutorial on depicting water top down one day?
    I think i can, i will keep that in mind, should not be too time consuming.

    Quote Originally Posted by ChickPea View Post
    Wow, this is looking fantastic.
    Quote Originally Posted by - JO - View Post
    The map just pops out ! Fantastic !!!
    Thank you

    Almost done with the grass. It is super tiresome and take so much time, i am actually starting to think this map is taking too much time already. I can't see the end yet.

    ### Latest WIP ###
    Click image for larger version. 

Name:	Guild_City_draft_v2.4.jpg 
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    Still have to work on grass and then i want to make some slight changes to some roofs, dome in particular. Lastly the tiles !, still have to experiment here. Ah, i really want to finish this one already .

  10. #110

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    That grass is certainly pretty detailed. Its like you are drawing every tuft. I didn't know you lavished such care on the details like this, but the end result is far superior to the grass in the one before it

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