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Thread: 54 - Alarums & Excursions or "The AE" [cpcunningham]

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  1. #1

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    That's a great start, Cavan, and the layout is already starting to look interesting

    One thing that catches my eye - It looks to me like you have very carefully made the roads exactly as wide as the guideline that John drew on the base map (about 4 ft wide) and drawn them with extreme precision (better than most of us could in fact) along those lines - not wavering so much as an inch to scale, which is an amazing feat of total accuracy. I'm very impressed (since my own roads are far away from being as accurate as that), but it is ok to make the roads as wide as you need them to be. The lines are guidelines only, and where they lie on the border they mark the cutting edge of the mask that Redrobes will be using to add your map to the large city plan. It would be kinder for both of you if those roads at least were wider

    Its ok to move the ones that lie in your territory if they are inconvenient to your design - as long as you leave the points where they cross the boundary where they are.

    My bad - I should have made a note of these things in the FAQ, but I didn't. I'll go and do that right now before I forget

    Looking great so far

  2. #2
    Guild Novice
    Join Date
    Nov 2010
    Location
    Canada
    Posts
    16

    Default 54-roads

    Thx Mouse. Yes. They will be wider, I think. At least the main roads. Experimenting with full patterns in Gimp. Also trying it out in CC3+. Not sure which will lead to the finished product- I work faster in the former than the latter. Probably a hybrid. I'd like to get a cobbled road with sections broken by mud & dirt where through use & neglect.
    The tricky spot will be where the 3 sections meet-I'll have to see what Voolf does in that corner.

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