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Thread: The Old Barrows

  1. #1
    Professional Artist Guild Supporter Wired's Avatar
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    Wip The Old Barrows

    Old barrows in the woods, where ancient kings (or ancient evils...?) were laid to rest. Grave robbers have set up a camp to make sure all the riches given to the dead for their afterlives don't go to waste, and have already opened up one of the smaller barrows. To the north-east they are trying to tunnel their way into the main barrow. Probably not the wisest of moves...

    Battlemap slash dungeon I'm working on, for VTT and print. Original size is 30x30 inches. This is just what's finished of the part that's above ground (shading for the larger menhirs still needs to be done; the central one ought to be truly massive, with its shadow reaching almost to the foot of the hill). One (maybe two) equally sized dungeon levels will follow.

    After I saved this I actually reduced the size of the grass pattern as the current size made either the barrows look really small or the grass super huge.

    Click image for larger version. 

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    Sorry about the reduced size and the watermarks, but if I want to sell this lateron I can't really do it any other way.

    Any direct recommendations about the setup? What would I need to change? More shading to push out the features on the lower right barrow? Any details I should add/should reduce?

    I'm always wary about adding too much since I can't judge all that how much is too much as I don't (currently) play tabletop RPGs.

    And as always, a big thanks goes out to Boogie for supplying us with map elements.

  2. #2
    Guild Artisan madcowchef's Avatar
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    Great map for layout I don't think you need to put any more in from a tactical standpoint. I like the map over all and the textures are great, but I'm not personally a fan of use of the hard chisel style bevel on the rocks, though it doesn't detract from the readability of the map any.

  3. #3
    Community Leader Bogie's Avatar
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    Nice map. The overall layout is good, just enough detail but not to much.
    I agree you made the right call on making the grass smaller. And I agree with MCC that the hard bevel on the rocks looks out of place. I used the same technique to make some stalactite/stalagmites, but I was never real happy with them. Try a softer bevel, see if that looks more natural or take a look at the ones MCC made that are really nice.
    Cave-3-Sample-Madcowchef

  4. #4
    Professional Artist Guild Supporter Wired's Avatar
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    Quote Originally Posted by madcowchef View Post
    Great map for layout I don't think you need to put any more in from a tactical standpoint. I like the map over all and the textures are great, but I'm not personally a fan of use of the hard chisel style bevel on the rocks, though it doesn't detract from the readability of the map any.
    Thank you. Heh, it's actually the soft bevel (the hard one really was too hard).

    I switched a few elements around and added a few more. Also: shading. This should more or less conclude the "above the ground" part of the map.

    Click image for larger version. 

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