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Thread: Rendering realistic satellite view style terrain with OpenGL

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  1. #1
    Guild Expert johnvanvliet's Avatar
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    i use blender's built in engine or Celestia ( space sim)

    like these renders of the Minor planet "Ceres" from the Dawn mission data
    -- Blender cycles


    or these renderings of a KBO ( kuiper belt objects )
    -- Blender cycles





    or these 3d renderings done in Celestia ( but the textures were created in Blender )
    http://forum.celestialmatters.org/vi....php?f=4&t=878


    and this
    100% generated and rendered in blender procedural nodes
    Last edited by johnvanvliet; 05-01-2017 at 04:08 PM.
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  2. #2

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    Thanks, this looks quite awesome! Unfortunatelly there is no way to translate Blender nodes setup to shader code, so that means I'll have to bake the texture and still use it as premade texture (been there done that!), which I want to avoid at all costs

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