Hell Archipelago update 5/13/17
So I wanted to tweak whatever this is becoming.
I have changed the terrain to the nether. I plan on making my own ground layer rather than using the nether ground layer except for 2 areas which we will cover in just a second. As you can see on the picture above it has a black circle which indicates where "humanity" will have a city. The white circles are various places you can build orc, fantasy evil, something from D&D, whatever imaginable. The grey circle and line indicates the path carved out for entry in and out of the settlement. I'm going to add an air-block force-field & use a mod to prevent mob spawns and Ghast fireballings of the buildings in the area later on. Since this place is "evil" I used the Fire Swamp Biome to give the water the dark discoloration as if the evil/malice is spreading.
Location of the Black Circle.
Black Circle and Grey Line Outlining path from ocean to settlement location.
Water Discolorations.
Grey Circle where a harbor of sorts shall be built.
Middle White Circle where an orc or whatever camp/city can be built
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Note: Screenshots taken in game. Not 3D Render feature within World Painter
PSS: Not sure if this is technically an archipelago because they are all connected but.... The official name is still a WIP so work with me here!