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  1. #1
    Guild Artisan damonjynx's Avatar
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    Question re Passages

    Where a passage has a door or branching passage should I do them with variations for both 5ft & 10ft doors and/or passages if applicable?
    Glory is the reward of valour.

    My blog at: damonjynx.blogspot.com.au

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  2. #2
    Guild Apprentice Facebook Connected flyenemu's Avatar
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    Quote Originally Posted by damonjynx View Post
    Where a passage has a door or branching passage should I do them with variations for both 5ft & 10ft doors and/or passages if applicable?
    Looks good, my friend! I am truly excited to see the progress. I would think doing both variations would be more beneficial, because the transition into/out of a 5' hall has a major impact on the structure of combat, puzzles, and traps. At least when I play/GM, I find constricting passageways to a single character wide offers a great tool that is lost with a 10'. This will more than double the work, but I think it is truly worth it.
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  3. #3
    Guild Artisan damonjynx's Avatar
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    Quote Originally Posted by flyenemu View Post
    Looks good, my friend!
    Thanks mate. I'm going to change them slightly, where the doors are I'm not going to continue with the passage to make it obvious that it's a door, otherwise they're barely distinguishable from the other tile.

    Quote Originally Posted by flyenemu View Post
    I am truly excited to see the progress. I would think doing both variations would be more beneficial, because the transition into/out of a 5' hall has a major impact on the structure of combat, puzzles, and traps. At least when I play/GM, I find constricting passageways to a single character wide offers a great tool that is lost with a 10'. This will more than double the work, but I think it is truly worth it.
    I was leaning towards doing that, obviously a 5ft passage that ends in a door will only have a single door...
    Glory is the reward of valour.

    My blog at: damonjynx.blogspot.com.au

    Finished Maps

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