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Thread: Kingdom of Kenland

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  1. #1

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    Started making a farmland texture, but I'm not really sure how it's working out =-/

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  2. #2

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    Started making a farmland texture, but I'm not really sure how it's working out =-/
    This scans a little more like troubled topo lines than 'farmland' - I think it's primarily the irregularity and lack of boundaries. Farmland has a characteristic 'patchwork' quality, because different fields will have different colors/textures, and (especially in a 'medieval' or faux-medieval setting) are usually bounded by a fence or more commonly, hedge. Try breaking up your farmland into a patchwork of regular/semi-regular polygons, and bound them in a light dotted line? At this scale though, specifically and elegantly demarcating farmland vs. fallow/wilderness seems difficult.

    Alternately, if all you want is a 'farmland' texture, you could make a 2x2 grid of alternating hatching, something like:

    ||| ≡
    ≡ |||

    But, you know, more illustrated and less like you're trying to draw your map in ascii.

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