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Thread: AERLAAN – A playground built for a muse

  1. #121
    Guild Grand Master Azélor's Avatar
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    Just like right and left still confuse people.

  2. #122
    Guild Adept acrosome's Avatar
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    Having trained soldiers to march... yeah.

  3. #123
    Guild Journeyer PaGaN's Avatar
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    I need an opinion!

    Do you guys think i'm on the right track in terms of working on the elevation map for climates? This is obviously not finished but i need a check and balance before i invest HOURS/DAYS (and potentially/WEEKS) into getting this bit done.

    NW Aerlaan:

    Click image for larger version. 

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    Zoomed out (so you can see where it relates) with very rough blocking in of low land areas and orogeny:

    Click image for larger version. 

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    PaGaN
    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

  4. #124
    Guild Journeyer PaGaN's Avatar
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    And Acrsome, notice the scale on the zoomed out map...IN MILES! LOL. Convert that into poppy seed at your pleasure
    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

  5. #125
    Guild Grand Master Azélor's Avatar
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    Palettator lol.

    To solve the scale problem, you could safely use miles this way

    1609
    3218
    4828 and so on.

    So you can easily convert it to round numbers in km.

  6. #126
    Guild Journeyer PaGaN's Avatar
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    Hey Azelor, don't mock! Palettator is an AWESOME photoshop extension...LOL (Seriously, it allows you to keep reference on top of your working image and lets you sample from said image should you need to. find it via GumRoad)

    Re: scale, i'm fine with miles for the finalised map but I will switch to km and do whatever i have to do to get through climate (i warn you, i will probably be bugging you A LOT when i get there, Pixie too)

    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

  7. #127
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    You just made my life so much easier, I'd never heard of palettator. There's something like this built right into Corel painter and I always wished I could do it in Photoshop... And now I can so thank you, I downloaded the extension and it seems to work really well... This will be really useful.

    And good start on the topography, you seem to be moving along with it really quickly. I spent a week doing this type of elevation and only managed to get a tiny little patch done before I finally gave up because it was taking sooooo long, but I see you're doing big regions and saving detail for later so I might try doing it this way too.

  8. #128
    Guild Journeyer PaGaN's Avatar
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    Hey Kacey, yep, the extension is awesome and there are loads on gum road. I've spent way too much money there...lol

    And you've done better than me if you slogged your way throw painter. I have tried several times but just can't get on with the interface and brush engine. Way to indoctrinated in Photoshop...lol.

    Thanks for the feedback on the topo. Yeah, I was blobbing in the large areas and then refining down. My problem is stopping my eye at a certain scale. There is no way at a world scale we can hope to capture what is going on at a regional level. I'm constantly reminding myself that these maps are an "average" of what's represented (if that makes sense) i8
    THERE IS ALWAYS MORE THAN ONE RIGHT ANSWER!

  9. #129
    Guild Adept acrosome's Avatar
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    Are you asking anything specific about the elevation maps?

    I think the palette is great. There are some areas of low ground completely surrounded by higher ground, though. Unless those will be lakes you should fill them.

    Is that inland sea going to have an outlet, or is it endorheic?

    And I prefer barleycorns, thankyouverymuch.

  10. #130

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    Nice work, Pagan! I like the land shapes a lot and I also like where you're going with this.

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