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Thread: Fungi Alley [Neyjour dungeon 01]

  1. #1
    Guild Artisan Neyjour's Avatar
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    Map Fungi Alley [Neyjour dungeon 01]

    I couldn't resist such a great project.

    Base floor texture and walls are done. Now to fill it with glowing shrooms, and maybe a few other things/details.

    Just starting out with something small-ish and simple, since I'm so rusty. It's been 16 months since my last completed map...

    ### Latest WIP ###
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    Last edited by Neyjour; 11-20-2017 at 01:18 AM.

  2. #2
    Community Leader Bogie's Avatar
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    Great tunnels! Nice to see you mapping again, Welcome Back!

    I just used your Enigma Room map in my game last night. The riddle of the runes in the floor drove them crazy.

  3. #3

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    OMG!

    Hello Neyjour

    Welcome back - and straight in with a great looking map!

    Lovely to see you back here once again. I hope you are well, and that things are good for you

  4. #4
    Guild Artisan Neyjour's Avatar
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    Bogie - Thanks very much! So glad to hear your players enjoyed? the Enigma Room. Haha! Wow, that's an oldie...

    Mouse - Thanks!! *hugs* It's good to be back.

  5. #5
    Guild Artisan Neyjour's Avatar
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    Changed the wall colour, and started adding mushrooms. Lots more to go...

    ### Latest WIP ###
    Click image for larger version. 

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  6. #6
    Guild Journeyer ScottDA's Avatar
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    That's very cool! Can't wait to see the finished map!

  7. #7

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    Totally excellent lighting effects!

    Fungi are beautiful, but I think I might think twice before going through there! LOL!

    So glad you're back - *hugs*

  8. #8
    Publisher Mark Oliva's Avatar
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    Very, very nice! Also good to see you and your work back here again. I haven't noticed your name for a while.
    Mark Oliva
    The Vintyri (TM) Project

  9. #9
    Guild Artisan Neyjour's Avatar
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    ScottDA - Thanks very much!

    Mouse - Thanks! The lighting/glow is a bit roughly-done at the moment (I just wanted to get a general idea of what it would look like), but I'm glad you like it! If the mushrooms themselves are some type of hazard, I'm wondering if the density is a bit of overkill (for actual playability). Or maybe they're benign, and the hazard could be some type of vines or tentacles that grow/hide only in the larger clusters. Hmmm...

    Mark Oliva - Thank you! I had to step away from everything art-related for a long time (due to RL issues), but it's so nice to finally be back. And really great having this project as inspiration to start mapping again.

  10. #10
    Administrator ChickPea's Avatar
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    This is great. I love the dark, foreboding atmosphere and the contrast with the glowing mushrooms.
    "We are the music makers, and we are the dreamers of dreams"

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