That looks so awesome. The different areas look so distinct, there doesn't seem to be any two building alike either.
That looks so awesome. The different areas look so distinct, there doesn't seem to be any two building alike either.
Thanks, Kelleri! Yeah, they are a little more golden than I typically would go for, but it's what was asked for!
Thanks, Mouse! Yeah, I had a little play with the shadows, but ended up preferring the slightly rougher look to them, perhaps they could be a little more refined, but I think I'm still happy with them.
Cheers, Falconius!
Thanks, Ilanthar!
Thanks, ChickPea, I'm pleased you like it!
Thanks, SC!
Are you able to provide any information about the product it's for? The map is amazing - maybe the place it details will be, too.
Thanks ddmw! It was made for someone's private campaign with the possibility of being published at some point, though since it's just a possibility, I don't know any real details about that. Otherwise, the city itself was intended for a mostly human race, and a lot of it's design is centred around it port and trading opportunities.
Great work Greg! Those tiny buildings lok fantastic and the whole city just makes sense to me. The brown tones look beautiful as well and add a certain charm to the map. I think my favorite part is the city center with the busy streets and canals (:
The map is wonderful Greg, It reminds me of Ramah Palmer's style which is high praise ! The only thing that bothers le is the border. It's great but my mind keeps telling me the ribbons should go under and come back up. You made a moebius ribbon-y border (to my eye) which is quite the feat I really love how the details on the roofs are legible. May I ask what was your working resolution on this ?
Straight into my inspiration folder. This is what I visualize in my mind when I try and create a city map and sadly fail. Great, great work. I especially love the cliff behind the palace with the huge watchtower/fortifications.
Thanks, Arsheesh! The buildings certainly took the looooongest part of this so I'm pleased they paid off! I definitely took inspiration from John, Mike Schley, Voolf and others around the Guild for their style.
Thanks, Jo, I'm really pleased you think so! I tried to keep the city structure in my head the whole way through, but that's easier said than done, as when I was working close-up on the buildings it's so easy to get into a drunken trance with it all.
Thanks, Dan, I'd never attempted to design a city quite like this before, so I'm pleased it makes sense!
Thanks Thomas! There's no denying RP's work was an inspiration on this, particularly in terms of the brown sepia (which the client explicitly referenced), but as I mentioned above, I think plenty of other Guilder's provided their inspiration too!
Haha, as for the ribbons, yeah, when I drew those as a distraction from all the houses, I originally meant for the over-under kinda look, but it ended up somewhere inbetween, but I thought I'd keep it anyway.
Working resolution was 3508x4962, and mostly at 200% zoom for the houses.
Thanks Diamond! Every time I chipped away at the houses, it felt like I was getting nowhere, and it only felt like anything was actually coming together towards the end, particularly once I'd added in the shadows. I always find the same thing with drawing forests in other maps, they look absolutely crap until they're completely detailed and the rest of the map is done.
Nice and clean looking map, well done! I love the neatness of the lineart, and the border fits the atmosphere well. The colors are a bit meh for my taste, but a great map nonetheless.
Great map, Greg
I love the layout and the detail, and its very well drawn.
If there was one tiny thing I would nitpick, I do find the shadows are just a tiny bit blotchy.
(Maybe my own shadows are always a bit too flat in tone and/or sharp edged? )
I would rep you, but I did that too recently on your Mapvember thread!
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