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Thread: Campaign Cartographer Crashing When Scaling

  1. #1

    Default Campaign Cartographer Crashing When Scaling

    So I have a number of maps that I created under Autorealm, that I'd like to begin moving into CC3. After doing some searching I've found that it's possible to use vector files to create paths and trace my existing landmasses, and generate landmasses from those in the new program. Awesome.

    So I exported one of my base maps to BMP from Autorealm, used Inkscape to convert it to SVG, and then converted the SVG to a DXF. CC3 imports the DXF (using Draw > Import File) just fine into a "Template" sheet I created. However now is when I run into a problem:

    The Vector file imports EXTREMELY small into CC3. Even if I use the default 1000x800 resolution rather than the full scale of the source map, (closer to 2600x 2400) the imported file occupies only about 100x100. If I try to scale it, the INSTANT it scales beyond 9x its original size, CC3 crashes. It doesn't matter how many times I scale it. If I scale it once, it crashes as soon as I pass 9x. If I scale it twice (once at, say, 5x) the second time I scale it ALWAYS crashes when it reaches about 9x the original size. I've even tried scaling my SVG file BEFORE converting it to DXF, in which case CC3 crashes the instant I try to import the file.

    I've tried turning off every sheet except for the active template, and adjusting the draw for fastest performance, and it still crashes. Does anyone have any thoughts on this? IE create the landmass from the imported vector first, and THEN scale it up?

  2. #2
    Administrator waldronate's Avatar
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    If you're using CC3+ and can segment the background from the foreground on your BMP image, you might be able to use the CONTOURSM command as described at http://rpgmaps.profantasy.com/?p=4292 to simplify your process somewhat.

    I'm not sure about what's happening with the crashing problem that you describe and it would be hard to diagnose what's happening without the file in question. The most recent ProFantasy post at the above site ( http://rpgmaps.profantasy.com/ ) goes into details on scaling maps with CC3+ that might be of interest to you.

  3. #3

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    Quote Originally Posted by waldronate View Post
    If you're using CC3+ and can segment the background from the foreground on your BMP image, you might be able to use the CONTOURSM command as described at http://rpgmaps.profantasy.com/?p=4292 to simplify your process somewhat.

    I'm not sure about what's happening with the crashing problem that you describe and it would be hard to diagnose what's happening without the file in question. The most recent ProFantasy post at the above site ( http://rpgmaps.profantasy.com/ ) goes into details on scaling maps with CC3+ that might be of interest to you.
    Yeah, someone suggested that on the ProFantasy forums, and that did the trick.

  4. #4

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    Out of curiosity, is there an easy way to set the template image to fill the entire map space

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