Commission piece I recently finished up which was a isometric underground dungeon below a large manor house. Various areas from sewer entrances, obelisks and portals, caverns and secret rooms.

It took a bit and I'm not exactly comfortable with this perspective style yet, and how to weave my usual colour style and process into it. It was very much a learning process which is of course good in its own way but I think I'll stay with 2d for a bit longer haha, maybe practicing a little in between. Now I think I could have detailed a little more and all that, get the colour depth a little stronger and more natural but had to rush a little

Any tips for the process you all use when doing 3d?


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