Quote Originally Posted by Voolf View Post
I like the different approach by makikng a round world map with this style. Looks really fresh and interesting.
If i may ask, how do you do your maps? Is it a texture drawing ?
It starts out as real-world geography, cut and pasted until I get something cool looking (I've used parts of this terrain before, notably the big canyons, which are mash-ups of some terrain in Africa and Mars). Then it's all filters and experimentation to get the effect I want. In this case there was a lot of posterization filters.
Quote Originally Posted by J.Edward View Post
Have you considered using spherize after you're done to get a globe effect?
I did a quick run through and I think it would look awesome.
I can show you that, if you're interested. It looks very cool as a globe.
Quote Originally Posted by aeshnidae View Post
I like it as is, but I'd certainly be interested in seeing it with a globe effect! The rune-encircled no-go area and ley lines look fantastic.
But... it's not a globe. Not really. I'll give you guys some more detailed lore soon, but basically this is most of a hemisphere, maybe tidally locked, don't know yet. So if I spherize it, it will be technically more accurate, but I won't be able to show stuff around the edges as clearly as I want to.