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Thread: Calisota Sector Star-Map

  1. #1

    Default Calisota Sector Star-Map

    Hello folks,

    I've been enjoying myself doing a map for a space sector I had conceived for a 40k rogue trader game. Never took the time to do a full sector map at the time.

    Click image for larger version. 

Name:	Calisota_Sector_Test4.jpg 
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ID:	108708

    For the moment I'm still working on some style decisions. For the moment its a mix of textured & symbolic.

    I'm also looking for a decent way to represent depth. I've had the notion of a "depth number" associated with each system, but I dont think it would fit with the style.

    When I did the original game, I only made one major map for a region called the arcadian expanse. Made it in hexographer so it's pretty crude. Hoping to redo that one as well. Rogue trader does have an excellent star system random generator, which made actually prepping each system fairly simple.

    Click image for larger version. 

Name:	ArcadianExpanse_Natural.png 
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  2. #2
    Guild Grand Master Azélor's Avatar
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    What is the pink area around the map?

  3. #3

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    Quote Originally Posted by Azélor View Post
    What is the pink area around the map?
    It's supposed to be a sort of fog of war, which I made using an image of a warp storm. There are some structures that I want to keep hidden, and this does the job.

  4. #4

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    Did some work, added some coloration for depth of systems. I think its as far as I will go with this map for now.
    Click image for larger version. 

Name:	Calisota_Sector_Test9.jpg 
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  5. #5
    Guild Grand Master Azélor's Avatar
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    They are hidden but at the same time, you make it clear that there is something there.
    You could as well leave it black. Most stellar objects are near invisible and or hard to detect unless you focus on a small area (when searching or observing space).

  6. #6

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    You make a good point. I'll try it without.

  7. #7

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    Ok, so I made an attempt without the fog of war. I did go a bit further though, leaning into the more artificial parts of the map, going for an old-school screen layout.

    Click image for larger version. 

Name:	Calisota_Sector_Test10.jpg 
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  8. #8
    Guild Grand Master Azélor's Avatar
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    I like it better that way.

    This area is 33 500 000 ly3? That's huge!
    An area that could easily contain over 100 000 stars.

  9. #9

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    Quote Originally Posted by Azélor View Post
    I like it better that way.

    This area is 33 500 000 ly3? That's huge!
    An area that could easily contain over 100 000 stars.
    Woops, bit of a mistake there, I used the diameter rather than the radius to calculate the volume. I'll correct it to 4 160 000 cub. light years. Only planned for it to be a volume contained about 1000 stars (AND EXACTLY 1000, though the players wont know that), at about 0.4 stars/parsec cubed. I'll need to get out the excell now to make sure I havent messed up my scaling.

    For fun, I made a scale thing. The large map on the left represents the milky way (not my map, unclear on the original author), top right my map, and lower right a smaller region I mapped in hexographer a few years back. Hoping to update that next.
    Click image for larger version. 

Name:	Transition_Galactic_To_Expanse.jpg 
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    Last edited by William_Oak; 08-02-2018 at 08:54 PM.

  10. #10
    Guild Grand Master Azélor's Avatar
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    The average density around the Sun is close to 0,004 star per ly3.
    That's about 16 600 stars.

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