Page 2 of 13 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 127

Thread: The City of Melekhir

  1. #11
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 4.5ar.png 
Views:	41 
Size:	5.89 MB 
ID:	110023

    Added the port to the SW of the palace and the fishing village on the peninsula. The dirt area to the west of the fishing village is where the fish market is located. On the west side of the city, on the other side of the large bridge, is a walled area. In the south part is the barracks for the city watch. In the north part of the walled area is the tax officials who collect tariffs from traffic on the Old Highway. On the northern island a port for grain has been constructed that collects grain for the water mill on the SE corner of the island. I made the water wheel in SketchBook and need to make some water chute extensions for it. I added a gate in the wall, at the north side of the island where it crosses the channel, that allows barges to get to the grain port. I also added some major roads leading from the palace.

  2. #12
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 4.5b.PNG 
Views:	35 
Size:	2.10 MB 
ID:	110024

    A closeup of the area around the western bridge and island with the watermill.

  3. #13
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 4.6.PNG 
Views:	34 
Size:	1.82 MB 
ID:	110031

    Completed water wheel and water chute.

  4. #14
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 4.7R.png 
Views:	55 
Size:	6.60 MB 
ID:	110033

    Added Park area with lake and first estate on hill terraces.

  5. #15

    Default

    I'm glad you gave it a proper millpond. =)
    My new Deviant-thing. I finally caved.

  6. #16
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Definitely wanted a mill pond for the mill. The mill and island are inspired by one I photographed years ago in Schwaebisch Hall, Germany.

  7. #17
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 5.0R.png 
Views:	42 
Size:	5.94 MB 
ID:	110080

    Added temple and the large (possibly too large) building next to it of undetermined purpose. This central area is the original market area before the city expanded west. To the east are three ponds. The housing in this area has room for livestock and vegetable gardens. This area was added in the third expansion of the city when the eastern boundary was extended to the smaller river running north-south between the hills. I have added more trees (the ground seems to be very fertile and they have a tendency to just pop up everywhere).

  8. #18
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 5.1R.png 
Views:	52 
Size:	6.67 MB 
ID:	110095

    Resized large building by temple. Added buildings on south side of the main street headed towards palace. Added pool in palace courtyard. Added review field in palace bailey. Trees are still spreading slowly across the map.

  9. #19
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 5.3R.png 
Views:	68 
Size:	6.24 MB 
ID:	110110

    Created an overlay to show the history of the expansion of the city. Adds some background to the city and will help guide me as I continue to flesh out the map. You can see the area I added houses to in the lower red sector.

  10. #20
    Guild Journeyer Texas Jake's Avatar
    Join Date
    Aug 2018
    Location
    Kentucky (originally from Texas)
    Posts
    230

    Default

    Click image for larger version. 

Name:	The City of Melekhir 5.6r.png 
Views:	97 
Size:	5.92 MB 
ID:	110170

    Added more houses and two ponds. One purpose for the ponds is to supply easily accessible water in varies sectors of the city in case of fire.

Page 2 of 13 FirstFirst 12345612 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •