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Thread: reddrawn classic Tomb of Horrors

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  1. #6

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    For this I used Blender and Gimp. It is actually a 3d model. The main reason I use modeling is for easier lighting and shading. I have never used Dundjinni, although maybe I should take a look at it.

    The textures are drawn in 2d top-down. I UV unwrap the model looking straight down, make a render as a guide, and then I paint over that.
    Click image for larger version. 

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    Here is the main texture and a clay render. Then I prefer to do the compositing in 2d, in either Gimp or PS. In this case just Gimp. i don't like compositing in Blender with all the nodes and spaghetti noodles.
    Click image for larger version. 

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    And this type of modeling is extremely simple.
    Last edited by Sam101; 09-29-2018 at 09:57 AM.

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