Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 28

Thread: Fractal Terrains Error when using Incise Flow

  1. #11
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,557

    Default

    The software was probably doing something that no Windows user would expect: when saving a map from Wilbur, you need to select the file type from the dropdown every time. Just entering the name or just clicking Save will get you the default type, which is PNG Surface. I am aware that it's not a great (or even good) design, but there are multiple types with the same extension (e.g. PNG Surface and PNG texture). If you open the file in Notepad and look at the first few bytes, an MDR file will read "WLBR" and the first few bytes of a PNG will read "‰PNG".

  2. #12

    Default

    Quote Originally Posted by waldronate View Post
    The software was probably doing something that no Windows user would expect: when saving a map from Wilbur, you need to select the file type from the dropdown every time. Just entering the name or just clicking Save will get you the default type, which is PNG Surface. I am aware that it's not a great (or even good) design, but there are multiple types with the same extension (e.g. PNG Surface and PNG texture). If you open the file in Notepad and look at the first few bytes, an MDR file will read "WLBR" and the first few bytes of a PNG will read "‰PNG".
    Aye. I know about having to select the actual file type. Did that. It is definitely saves as MDR.
    WLBR  ð¿ ð? ð? ð¿ ð?¢©,;¼R?6ãñÕ^b?  ‹ T €?
    Somewhere along the way I just had to screw something up. I am just going to have to start a new FT map from scratch and try to get it right this pass through.

  3. #13
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,557

    Default

    I'm out of suggestions about what might be going wrong, I'm afraid. Wilbur giving an MDR file error code of -2 means that the OS can't open the file, which possibly means that it's open in FT or something else. Very strange.

  4. #14

    Default

    Thanks for all the help. One last question (for now at least) - is there any way to import into FT and retain prescale editing or is that option lost once you import Into FT?

  5. #15
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,557

    Default

    prescale editing is associated with the fractal function part of the calculations and binary worlds don't use the fractal part, so there's not much that can happen there.

  6. #16

    Default

    Quote Originally Posted by waldronate View Post
    prescale editing is associated with the fractal function part of the calculations and binary worlds don't use the fractal part, so there's not much that can happen there.
    So what is the next best option? Adjusting with just Land Offset?

  7. #17
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,557

    Default

    Quote Originally Posted by Khaalis View Post
    So what is the next best option? Adjusting with just Land Offset?
    When you've used Burn In To Surface to convert your binary input to an offset, then Land Offset is your choice. With roughness at 0, you won't see any editing in the prescale offset channel.

  8. #18

    Default

    Ok, so I am having a new issue with Wilbur this time.

    So what am I doing wrong? I start with the following:
    Click image for larger version. 

Name:	Continent Map.png 
Views:	13 
Size:	275.9 KB 
ID:	113541

    Open it in Wilbur and set Span and Edges:
    Attachment 113538

    Then I try to add Fractal Noise as follows:
    Attachment 113539

    Yet all I get is this washed out wavy noise:
    Attachment 113540

  9. #19

    Default

    Ok, so I found that I can't do Fractal Noise, I need to do Calculate Height Field. I'm now getting this:
    Click image for larger version. 

Name:	Wilbur Select 4.PNG 
Views:	66 
Size:	296.0 KB 
ID:	113543

    From here I think I need to hand paint or try changing the seed?

  10. #20
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,557

    Default

    Quote Originally Posted by Khaalis View Post
    … Yet all I get is this washed out wavy noise:
    Most likely, there are one or more points that are of fairly large magnitude on your surface. This can happen if your mask wasn't hard-edged (masks can be fixed in Wilbur with Select>>Modify>>Binarize). What happens is that if the selection isn't hard-edged, filling the surface with a large value may result in a semi-large value along the edge that can be greater than the magnitude of your attempted fractal noise. I mentioned the smooth edges thing because your first Wilbur image has brown edges, which would indicate that the selection isn't fully hard-edged.

    One way to look at your surface altitude distributions is with Window>>Histogram. You should see a fairly narrow distribution and probably a few outliers. Filter>>Height Clip can be used to clip off the outliers to get a better result.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •