Hello.

I'm used to hand painting small heightmaps in Photoshop and I've become used to using hex codes to pick my colors for certain elevations. Recently I've begun using Wilbur for a much larger scale project and I've had a little trouble understanding the scale in Wilbur. I've gone through all of the tutorials, though I still can't manage to figure out how to set up the proper map information, or the vertical scale in the 3D preview without being totally clueless as to what those settings changed.

In my current project, I need my ground level (right above sea level) to be very specific but I can't determine what tool I need to use to get the terrain to that level. When I play around with the tools and their settings, the result always seems to be something totally off, like my coastline being a giant cliff when I wanted it to be a smooth beach. I'd imagine that's partly because I haven't yet understood how the scaling works. Would someone mind explaining it?