Hello!

I'm one of the three devs behind Other World Mapper, a (fantasy/sci fi/modern) map design software for overland, regional and local maps. We asked for feedback while in early development and during development and beta, and we ended up with a lot of good feedback that let us take our program to what it is today. Having completed most of the original goals (and many more added along the way), we are planning for future additions and are looking for feedback and suggestions.

If you are currently using Other World Mapper, let us know what you'd like to see added to the program over the next year. If you aren't, we would love if you could tell us what you think of the program as it currently is, and what could we do better or add to the program over the next year.

These pages from our website have a nice overview of the program
https://www.otherworldmapper.com/program.html

https://www.otherworldmapper.com/engine.html

https://www.otherworldmapper.com/tools.html

And this video is a basic overview

https://youtu.be/q05srtCvk9M

Boiling it down to only a few points:

  • OWM is a DRM Free, royalty free, one time purchase app. Currently Windows/OSX, with the Linux version being almost ready.
  • Drawing tools are designed around map elements such as land, rivers, bodies of water, regions and roads, as well as customizable settings for each.
  • Everything drawn with the map tools is stored as vectors, yet rasterized real-time. Objects can be scaled, rotated and modified from their vector outline, while their borders, textures, fills and effects are rasterized again (real time) after each change. You can go as deep as modifying individual points.
  • Each map element is a separate layer so that after it is drawn or placed, it can be moved and manipulated.
  • You can import real GIS data and use it as a base for your map
  • Support for various grid overlays
  • Support for world projections as well as transforming existing maps between projections
  • Ability to fully customize each item properties (color, line widths, texture opacity, etc), so you are not limited to the preset/themes we provide.
  • Ability to import your own artwork.


You can see some map examples on our website
https://www.otherworldmapper.com

And also user submitted maps (better than ours!) that we shared on FB
https://www.facebook.com/otherworldm...type=3&theater
https://www.facebook.com/otherworldm...type=3&theater

We are about to start regression testing for a new release which is already including several additions

  • Tiled map exporting
  • Archipelago/fill tool
  • Doors/window tool will allow to open/close and have options for being a "gap", portcullis, etc


We have functionality already planned for later this year.
This is a short list of some of it, but the rest of the changes will depend a lot on the new feedback we receive. So far user feedback has being incredibly helpful growing OWM so we want to take it where users want us to go

  • Contour regions
  • Light sources
  • More options and modes for feature/symbol tool


We appreciate any and all feedback and suggestions.

Thank you!!

- Alejandro