Hello hello!

I've applied some of the advice given in this thread, and now have an updated version of the map to show. This one also has the roof of the drinking hall restored.

I feel like that blue-green on the roofs is a bit sickly, but maybe that's OK since it's a freaky cult town.

I decided not to change the slightly repetitive brickwork texture of the ground - for one thing, I'm too far in by now and don't want to face blending all that rubble back in. But also, someone mentioned the map reminded them of a roguelike video game and I tend to agree - repetitive tiles and all. When I was making it, I was actually thinking of a particular ninja arcade game that I don't recall the name of now.

Anyway, let me know what you think! All comments welcome and appreciated

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Cheers,
Dysnomia / A Moon of Eris