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  1. #7
    Guild Apprentice Rwhyte's Avatar
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    Apr 2018
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    Hey Thanks!! this is all very encouraging!

    Forging on this week, now there are two trees, similar, but scattered for a bit of variety. Eventually, this can include different species for a mixed woodland effect? or for distinct forest types. Also, tried out Blender's A.N.T (Another Noise Tool) Landscape Add-on. This can generate patches of terrain, but difficult I think to create larger interconnected landscapes (composed of multiple terrain types). We'll see.
    Click image for larger version. 

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    Detail area
    Click image for larger version. 

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    Relating the trees and the landscape, what was interesting is the landscape tool calculates a set of weight layers for factors like terrain steepness, curvature, water flow, or sediment deposition. These weights are used for some built-in erosion effects, but, can also be used (as starting point, at least) for placing trees (eg place trees on steeper slopes, or nearer to water-courses, etc). These trees still seem to want to expand beyond their initial areas. Need to figure out these painting tools, or enlist the aid of some kindly tree-herders.

    Here's the landscape 'capacity' layer, calculated from the terrain. Not a lot of documentation on this, but it looks like sediment transport capacity?
    Click image for larger version. 

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    Last edited by Rwhyte; 04-19-2020 at 10:19 PM.

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