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Thread: Slope study

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  1. #7
    Guild Apprentice
    Join Date
    Mar 2009
    Posts
    45

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    I'll manage, StillCypher.

    Haven't worked on maps alot since then, but I'll be sure to post my "ground tiles" once they're done. I still think my slope looks too much like a cliff; I'll try having less of an edge at the top and have all the slope illusion be a matter of lighting.

    Ideally, the slopes, cliffs and everything will be tileable on ANY grass-themed ground texture. And I'll have Ascension comment on them before they're finalized.

    By the way, Ascension, the main reason why I use bland textures without relief effects like yours is that I need my cliffs, slopes and all to be tileable. (This also gives me a hard time with irregular borders.) Do you know a way to get such effects, but tileable? I could get better results if I could find something similar to your 4th pic, but, again, tileable (and transparent intead of white).

    Out of curiosity, what are the favorite tile-resolutions used by people around here? I use 64 out of old Gametable habit and I wonder which starting resolution I should work from for maximum compatibility.
    Last edited by Ceraus; 03-21-2009 at 10:20 PM.

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