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Thread: Mapping Assets, Textures etc.

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  1. #1
    Guild Artisan
    Join Date
    Nov 2012
    Location
    New Hampshire
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    713

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    I have another tree for you. This is a more recent one. I always struggle with the green ones the most I think. It's the hue, I tend to like visually a more olive green.

    I did these with shadow or without, and 4 colors which is the way I do most of mine. That way I can adjust by hue, color temperature, saturation etc as I bring into the map. Also I figure a full grown tree is about 30-35 feet wide, and I like to oversize my png to shrink to fit, as enlarging becomes blurred.
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