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Thread: Düsterbruch – Regional psuedo-realistic Map.

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  1. #1

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    Your labels are what really stand out to me. I'm torn because I like nice clear labels, but your method is so unobtrusive that it invites the viewer in and you don't even notice the labels until you are really looking around. Dare I say, its a seductive technique.

  2. #2
    Guild Artisan Facebook Connected Robulous's Avatar
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    I love the effect that looks like an oil paint texture, how did you achieve that? It's a unique and very effective style, I love it.

    My only criticism is the text is quite hard to read.

  3. #3

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    Thanks again for all the feedback and questions and criticism.

    To answer some of the questions that popped up:

    1. The maps purpose is solely out of the joy of world building and further advancing my skills with photoshop, as well as creating a home-brew world for my private game of D&D.
    2. The technique I use could best be described as photo-bashing. Because I used probably around 150 real world satellite images and around 20 to 35 different textures and concept art brushes to create the look and feel of this map.
    I spend around 15 hours scavenging the web for the best fitting satellite recources and images. Then I spend around 25+ hours in photoshop alone to Frankenstein all these bits and pieces together (where most of the time each individual layer has around 3 to 4 additional color blending, speed paint and concept art brushes applied to it).

    The Iconography is clearly a homage to the Elders Scrolls Series and medieval Europe. But done with a more personal twist.
    The readability of the fonts is quite good in the original size (40x60 cm), but due to file size and resolution limitations here I had to resize the whole map down to around 25% and reduce the dpi to 74.
    The final look is a combination of some Highpass Filters, the actual "oil painting filter" from CC2020 and some tweaks within the layer visibility and blending settings.

    I hope I have answered all questions so far
    And thanks again for all the kind words, they are highly appreciated.

  4. #4
    Guild Journeyer Bretton's Avatar
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    Let's find out!
    Thanks for the link!

  5. #5

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    This map blows me away. I'm fairly early on in the process of working on a map myself and when I saw this I almost wanted to scrap it and learn how to photo bash like this from scratch!

  6. #6

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    Oh Thank you - but don't stop one creative process for another.
    Learn different techniques and don't be afraid to combine them.

    As part of my creative process and journey I already created and recreated this map 5 times so far. (Hexmap, Hand-drawn, 1st PS-Version, Vector-baed Topography map and now this Version)
    The next time I rework or refine this map I want to use 3D imagery and tools like Blender or Cinema 4D - to really enhance the overall realistic look and the feeling of depth and textures.

  7. #7

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    That's a great map and I like the style for the labels. The only thing I would suggest is maybe adding a heightmap under the mountains and set the layer above to multiply (or something like that).

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