This looks really good! Without zooming in to look at the details I'd easily mistake this for a satellite image. Hope how you did this ends up on your tutorial page
I've been messing around with texturing in Gaea to try and get a somewhat convincing rendering of satellite imagery.
I'm finally happy enough with the results to share my progress so far. I'm struggling with getting large, distinct "forests", and I think the desert and higher elevations need a little more detail---the mountains are too green, and I need to add visible lakes, but I think it looks decent at first glance. I'll hopefully be posting updates more, especially once the heightmap for the next continent is done and I can do some larger-scale renders. Vertical scale is exaggerated quite a bit for effect.
Clouds are taken from here: https://visibleearth.nasa.gov/images...-marble-clouds
This looks really good! Without zooming in to look at the details I'd easily mistake this for a satellite image. Hope how you did this ends up on your tutorial page
I second the hope that you make this into a tutorial eventually. This looks great!
What parameters are you using to generate the texture ? Is it just the height map ?
How did u do this? I many years try to do something like this. Looks very good!
It looks absolutely fabulous!
My website (commissions open)
My LinkTree (to find me everywhere)
Clouds can make shadows on land and have own shadows. (clouds on the south have bad mask)
I make 6 years ago animation with clouds like example
https://www.youtube.com/watch?v=9KLvFN_Gmfc
In deserts region u can imitate dunes and sand motion like simple texture.
Better make underwater relief too and than added water.
River streams ofthen make dirty water on the delta.
I see mountain lakes places, but did`t see lakes
Looks cool. I realy envy your results and it inspires me.