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  1. #1
    Guild Member BlindBlake's Avatar
    Join Date
    Sep 2016
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    Paris, France
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    Map Test on medium-scale map

    Here is a practice for medium-scale cartography. The aim was a "photorealistic" render with a shaded relief. I'm really happy with the result, but I'd really appreciate some feeback for further improvements.
    Tools used :
    - TerreSculptor for the DEM
    - Blender for the shaded relief
    - A texture shading algorithm to enhance rocky texture on the shaded relief, created by Leland Brown, that you can find here: https://www.box.net/v/textureshading
    - QGIS for raster data manipulation
    - Photoshop and Illustrator

    Click image for larger version. 

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    Last edited by BlindBlake; 09-29-2020 at 03:32 AM.

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