Quote Originally Posted by Tiana View Post
Thanks, RenflowerGrapx.

It's pretty easy. It's just a gradient map adjustment layer over top of the texture converted to black and white and tweaked a bit for contrast, then a few other layers to adjust the lighting some more: a darker ocean, a glow around the shoreline, a texture overlay, a hue/luminosity/saturation adjustment layer...

The basic of it is that I have a gradient layer set up like this, and you can put that on any black and white texture appropriately height-map looking too...

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Here it is on another texture so you can see what it looks like when you only have the gradient without the various lighting and texture add ons.
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This is what it looks like without the gradient map layer, so you can see where I've added my own touches to get to that result.
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I don't know if "all caps" is allowed. If so, consider I'm shouting: thank you!
This is something curious that I'll be happy to test! Thank you so much for sharing this quick tutorial. I do appreciate it. Still, I think you have mastered it in an interesting way! I'm really happy to see your entry and watch it evolve!