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Thread: Sept/Oct '23 Lite Challenge: The Omega Key

  1. #1
    Guild Expert Straf's Avatar
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    Default Sept/Oct '23 Lite Challenge: The Omega Key

    Well this has been a bit of a tricky one, Bogie. Trying to come up with something in the first place but I think I have developed enough of a story to start a thread. So here goes.

    The Omega Key
    Simply put the Omega Key is an old artefact with Greek letters on one side and a number of pins on the other that come out/protrude as the letters on the top are pushed. In the centre is a pin with omega on it. This cannot be pushed down and so no pin comes out of the centre. Nobody knows its purpose, although some suspect it is some kind of key but for what and where that is nobody really knows. For some reason an adventure party has the key - perhaps they found it in another adventure. Or an old family heirloom or something.

    DM notes:
     
    The centre pin does move, it's just the right number of letters have to be pressed before the centre pin moves, thus completing the key. The key opens the door to a dungeon where the adventure party can adventure.


    The Map
    The map comes into the party's possession - perhaps sold by a mysterious stranger in the local Prancing Pony tavern where the party are staying. Lots of scope for clichés here, and the cornier the better IMO The map is quite like all the other maps of the realm/region. It has some brief information about some of the places on it. The only thing that makes it different is it has written on it "Between a rock and a hard place". The party have to figure this out and work out which place to visit next based on what they find there.

    DM notes:
     
    At each main location there's a symbol (Greek letter) and a statement. The order in which each symbol is collected is the order that they are pressed on the key. Having got them in the correct order the centre pin is released (which happens to be omega shaped and fits into a lock on the door. The pins on the key push pins in the lock the correct distance to release the middle ring which then needs to be turned in the correct direction. This released the middle ring (the centre pin) which allows the lock to be opened when rotated in the correct direction. Edit: Oops, forgot something: the nearby statement is the clue to the next location to visit.


    I'll start on the map soon but before I do here's a look at the back of the key...
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  2. #2
    Guild Expert Straf's Avatar
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    Got the basic shape of the land/sea sorted out and a large space for descriptions and things.

    ### Latest WIP ###
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  3. #3
    Community Leader Bogie's Avatar
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    Thanks for joining the challenge Straf! I was beginning to worry that no one was going to post.

    Cool idea!

  4. #4
    Administrator ChickPea's Avatar
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    This is intriguing! Looking forward to seeing where you go with it.
    "We are the music makers, and we are the dreamers of dreams"

  5. #5
    Guild Expert Straf's Avatar
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    Got a bit busy yesterday so couldn't really progress but this evening I've managed to get some bits mapped out - higher ground, watersheds and some forests. Next job is to get the rivers in and then some settlements/civic bits.

    I'm also trying to get to grips with Krita. Hence the horrible colours in this map, something I intend to change.

    tldr - I'm still sketching

    ### Latest WIP ###
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  6. #6
    Guild Expert Straf's Avatar
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    I've sketched in some major rivers and I've started adding elevation colours. Just the lower elevations at the moment. My plan is to layer up the higher elevations and 'erode' away using natural erosion (the delete key) on those layers. This is a new approach for me so let's see if it works. Oh and Krita was too much of a learning curve so I've reverted to GIMP.

    ### Latest WIP ###
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  7. #7
    Guild Expert Straf's Avatar
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    Ooh some rivers have appeared!

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  8. #8
    Administrator ChickPea's Avatar
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    It's looking good.
    "We are the music makers, and we are the dreamers of dreams"

  9. #9
    Guild Expert Straf's Avatar
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    Thanks ChickPea

    I've got the makings of some mountains in now. I've a fair bit of shading to do then I can think about placing the various locations. Then I can write the rest of the clues that don't lead to the entrance - otherwise it'll be far too easy
    ### Latest WIP ###
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  10. #10
    Guild Expert Straf's Avatar
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    I'm really poor at mountains. I need serious remedial classes

    Anyway I need to get cracking as the clock is ticking so I'm going to have to make do with what I have.

    ### Latest WIP ###
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