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Thread: Tolfain Citadel

  1. #1
    Guild Adept Turambar's Avatar
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    Map Tolfain Citadel

    Here's my latest personal city map, the fortified town known as Tolfain Citadel.

    Click image for larger version. 

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  2. #2
    Guild Expert Facebook Connected XCali's Avatar
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    Nice map! I like the buildings and the way you did the walls. Just a side note, would they have gone through the effort to build the much larger wall further out around the island when they have a wall around the core of the city? It feels like unnecessary effort.

    Anyway, it is a well done map

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  3. #3

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    I really like the texture on the reliefs, nice job!
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    Administrator ChickPea's Avatar
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    Love the realistic style. Nice work!
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  5. #5
    Guild Adept Turambar's Avatar
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    Quote Originally Posted by XCali View Post
    Nice map! I like the buildings and the way you did the walls. Just a side note, would they have gone through the effort to build the much larger wall further out around the island when they have a wall around the core of the city? It feels like unnecessary effort.

    Anyway, it is a well done map
    Thank you! And a valid point, though I have seen some similar walls in real life. However, if I did this again, I probably would have designed the island to have more space for a larger lower town that extended around the whole island. But that will have to wait for a future city map.


    Quote Originally Posted by Eowyn Cwper View Post
    I really like the texture on the reliefs, nice job!
    Quote Originally Posted by ChickPea View Post
    Love the realistic style. Nice work!
    Thank you both! I have been working on trying to perfect this realistic style for the past year and a half, so happy to hear I may be getting closer!

  6. #6

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    This looks really good, Turambar. The shadows look good too.
    I think it would be a really good spot for in a campaign.
    I could easily see it as a very lofty starting city, or a good location for players to wander to.
    I immediately think what is under this city.

  7. #7
    Guild Adept Turambar's Avatar
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    Quote Originally Posted by J.Edward View Post
    This looks really good, Turambar. The shadows look good too.
    I think it would be a really good spot for in a campaign.
    I could easily see it as a very lofty starting city, or a good location for players to wander to.
    I immediately think what is under this city.
    Thank you so much! I consider your city maps to be the gold standard so it means a lot!

    I like that idea, Doing an underground map of the citadel might just have to go on my to do list.

  8. #8

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    Nice & efficient.The fact that the city is on top of a rocky hill with plains around it has something suspicious in it .

  9. #9
    Guild Adept Turambar's Avatar
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    Quote Originally Posted by Ilanthar View Post
    Nice & efficient.The fact that the city is on top of a rocky hill with plains around it has something suspicious in it .
    Thanks Ilanthar! There's only one way to find out what is down there...

  10. #10
    Administrator waldronate's Avatar
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    It does look nice. However (there always seems to be a however with me), the lighting on the terrain doesn't match the lighting for the non-terrain items. It's probably the blue ambient sky light on the terrain that isn't on the buildings that's causing the visual mismatch that I find a little jarring up close. Changing those drop shadows on the buildings from black to a slight bluish cast like the terrain shadows might sell the integration a little better. Maybe turning off the sky light in the terrain renderer? It does look like the sky light is giving everything on the terrain that color cast that's missing from the buildings. What renderer are you using for the terrain?

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