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Thread: Wilbur - Max Image Size

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  1. #3

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    After a restart I'm receiving different results, but not for the better.

    I tried opening a white .png of the same dimensions, this caused a crash after about 5 - 10 seconds. Same result with original map now. The original image was also .png, both were output by GIMP. In the first attempts, the "terrain window" never resized or depicted any sort of topography.

    The only difference between the first and second attempts (besides the restart) was that the first time I was attempting to open the file from an external hard drive and the second time it was stored locally. I'm not sure why that would make a difference. This is also the most recent version of Wilbur.

    The computer in question has 32 GB of RAM and a GPU that I would consider "appropriate" for that sort of memory. This would seem like an ample amount, given you what you indicated in your post.

    Here's a link to the image in question through Google Drive, but it's just a normal black and white heightmap.

    Edit: I can load a downscaled 14000x7000px image successfully but can't resize it to 28000x14000 without Wilbur crashing. Seems like it may be memory-related then?
    Last edited by MorelockTheWarlock; 02-09-2024 at 02:14 PM.

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