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Thread: Land / Sea Fill Textures

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  1. #1

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    Glad you like them! Yes they are quite overpowering, but if you have a William Blake type map which is all fire and brimstone, then they'd fit in quite well. The key to all of this (and one which I fail on every time) is consistency in elements. For a map to look good, IMO it must look like all the elements have been drawn by the same hand.

    If you have the Alien Skinware bundle, reload them immediately! They are brilliant for mapmaking. Just don't read the titles of the filters as what they can only do. Fur can be sea, Clouds can be forests...etc. etc. just play with the effects. Run other filters on top of them, like a watercolour one on the sea.

    But...keep it consistent!

    Ravs

  2. #2

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    (Copied from the Software Discussion Section)

    I found this texture making software (Texture Maker) on the web. It looks like the mummy and daddy of all seamless texture makers and is also supported as a plug in for photoshop.

    Not cheap - 30 Euros, but maybe worth a look. There is a review of it here.

    The review also mentions another texturemaker which it rates very highly- PhotoSEAM and it's about the same price US$ 35.



    Ravs

  3. #3

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    Here are some more seamless tiles. Various shades of noise and a woodcut sea. All are 1024 pixel squares. Edit: All future textures in black and white so it's easy to tint in your own stuff when you import it. These can be used for forest / mountain fills or just to give a map a background grain texture. All made with alienware eyecandy / xenoflex filters in psp.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4

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  6. #6

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    Quote Originally Posted by ravells View Post
    This is a bryce default terrain heightmap.
    As a reference, here is that HF rendered with the same scaling but various exponents applied to the height (from ^1, i.e, original, through ^5). I quickly threw in contour-ish lines to show the stretching.

    Each pair has the render on the left and the hf on the right.

    -Rob A>
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  7. #7

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