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Thread: The Caverns of the Deepening Doom

  1. #11
    Guild Journeyer Tom_Cardin's Avatar
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    torstan - for the water I just used a plain round brush at about 60% hardness with wet edges turned on. Used a couple shades of blue at about 30% transparency, then hit it with the watercolor filter then faded the filter effect 50%. Lastly set the whole layer to normal and 40% opacity.

    Steel General - thanks for backing me up =)

    thebax2k - Thank you!
    My debut novel, The Final Warden is available on Amazon.com in paperback and on Kindle.

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  2. #12
    Guild Expert rdanhenry's Avatar
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    Nice. And not so overly specific that I couldn't use it, but with enough flavor it practically writes the adventure for me. I especially like the "Cave of Weeping Echoes".

  3. #13
    Guild Journeyer Tom_Cardin's Avatar
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    update - added shrooms to The Fungus Grotto and Vileslime Chamber - got rid of that nasty papyrus font.
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    My debut novel, The Final Warden is available on Amazon.com in paperback and on Kindle.

    Please visit my blog for more information about my writing and my art

    Please visit my sketchbook on Conceptart.org
    TomCardin

  4. #14
    Professional Artist Facebook Connected Coyotemax's Avatar
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    nice! i like the mushrooms. And good choice on the font.. it gives the same kind of look/feel without you having to dodge rotten fruit

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  5. #15
    Guild Artisan töff's Avatar
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    Quote Originally Posted by Tom_Cardin View Post
    If I could figure out a depth cueing device that would mix well with this ... really good to come up with a method to show depth well without it overwelming the look of the piece.
    A subtle color gradation might do it. Nothing rainbow .. just ... like a pale yellow for the highest, shading through to a gray-turquoise for the lowest. If you want a lot of depth, go three colors, maybe a washed-out sienna for whatever's really really low. Should be pretty easy to test out, and if you hate it, ditch it.

  6. #16
    Community Leader Facebook Connected torstan's Avatar
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    Like it a lot. And that's certainly a little easier on the eyes!

    Those mushrooms are great.

  7. #17
    Guild Artisan töff's Avatar
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    Info every time I need a "new" font

    Quote Originally Posted by Tom_Cardin View Post
    got rid of that nasty papyrus font.
    We all have our pet peeves, and familiar/overused fonts is certainly going to be one of them, for any group of people who are using fonts the way we do.

    However, I think we need to keep a smidgeon of objectivity, and remember that -- other than some really bad kerning -- there's nothing that awful about Papyrus. In fact, for this image, I think it's better than the one you changed to.

    TECHNIQUE: You know what I do, is, every time I need a "new" font, I get on those free font sites and find one I've never seen before. Sure, a lot of them are just renamed bootlegs ... but I can't tell the difference, and I often find a unique font, with lots of novelty value, to avoid the "omg not THAT font again" syndrome. Plus, because it's for a specific project whose flavor I kinda have in my head, it's not so difficult to find one that matches the overall feel I am going for.

  8. #18
    Community Leader Facebook Connected torstan's Avatar
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    I agree entirely. The papyrus comment was a little tongue in cheek, but it's got a bit of a reputation for itself and I think that's worth being aware of if you are interested in sending a map around.

    I agree about the font websites. They are a brilliant source of inspiration and I've never failed to find something good with a little hunting. It certainly makes a difference to get the font bang on in a map.

  9. #19
    Guild Artisan töff's Avatar
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    Post going OT, soz.

    Quote Originally Posted by torstan View Post
    the font websites. They are a brilliant source of inspiration
    Of course, for a true creative type, the thing to do is make your own font. However, that's almost never practical because of the time it takes to make a font.

    I once long ago had a nifty proggy that takes two fonts and "morphs" them together ... mixing a serif with a sans-serif generated some neat results. Oh, I remember the name: Font Chameleon! probably extinct.

    You can also fudge existing fonts by converting them to outlines and applying various effects, especially distresses. Papyrus is distressed, which I think is its primary appeal, because the lettershapes themselves are less than unique.

  10. #20
    Community Leader Facebook Connected Ascension's Avatar
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    In PS, if you rasterize your type layer and then put a mask on it then you can do all sorts of fun things to the edges...cracks, blobs, bloats, drips, grunge, spikes, custom swashes, etc. I do it frequently on large text, like for "Wanted" posters.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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