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  1. #1
    Community Leader Immolate's Avatar
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    I replaced the Winery in the monastery. It's nothing exciting, just more in keeping with the rest of the map.

    (Oh! and replaced the vineyard pattern. I was using a real vineyard as the basis before but it was impossible to keep it from expressing patterns that were visible to the eye. Finally, I used paths and a three-leaf brush that I created to create the rows and a few thousand un-repeatable steps later, voila! I hope it doesn't suck.)

    As to the trees, I went in a bit of a new direction and added multi-layer with conifers and broadleafs. It looks kinda cool to me, but you stare at these things for hours on end and your sense of judgement become very skewed. Color is always an issue of course, so I appreciate any pointing out where I made a dumb mistake.

    Thanks for your help on this one again

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    Last edited by Immolate; 10-18-2009 at 11:14 PM.

  2. #2
    Community Leader mearrin69's Avatar
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    Been watching this thread but haven't commented yet. Have some rep for hand-drawing lots of little commerce shields! What a pain that must be.

    This is looking really awesome. The buildings are beautiful and I'm impressed by your knowledge of medieval professions!

    Things that jump out at me: 1) the roofs are very uniform by district. Is that by design for visually grouping them? Even if so, maybe some slight hue/value variation? 2) Some of the shields are hard to see, as they fall under building shadows, etc. Not sure how to place them differently...maybe on the roofs?

    No matter how you go I think this is going to look great when you're done. Looking forward to seeing it progress.
    M

  3. #3
    Community Leader Immolate's Avatar
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    mearrin69,

    It's more a practical consideration than any bow to realism. But your idea is a good one and I'm going to think about how I could implement it. I do think it would add a certain dimension to the city that it currently lacks.

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