I think the holes look nice...ya gotta have some open spaces so I'd have a white blank picture for my spacer. If you could set how many holes per hundred that you want then you could get rid of the holes or have a whole bunch of holes.
I think the holes look nice...ya gotta have some open spaces so I'd have a white blank picture for my spacer. If you could set how many holes per hundred that you want then you could get rid of the holes or have a whole bunch of holes.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I agree, Ascension. The holes do add to it and if they weren't there I would certainly want a random check to put a few holes like that in it. It's just bugging me as to why they are there. It's nice to understand something.
Anyway, until Fluesopp checks this out then I guess I won't know. Unless someone else with more Java knowledge than me checks it out.
Anyway... I just had another quick play with it before bed as I had a little brainwave on how to get rid of the obvious pattern without too much hassle.
I included a 4% random check on every tree placed along the x-axis and if it fired then that tree and all other after it move along an extra grid space.
I think this looks a lot nicer.
This, to me, with a change of the brushes, would already work amazingly well and will get some use. I'm really looking forward to seeing what else Fluesopp can do with it.
Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.
My Cartographer's Guild maps: Finished Maps
More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt