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Thread: Dungeon a week

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  1. #1

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    Dungeon a week - Map No.25

    This week, it will be a more traditional dungeon. I added some extra not found in the tile Dyson Logos. Thus, one can find a hole in the center of a square room with colored paving stones, two statues guarding the passages of a dungeon, a long corridor grid through the entire width of the dungeon, and a rectangular room lit by two eternal lights.


  2. #2

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    Dungeon a week - Map No.26

    With the card last week when we find a long corridor right with secret passages, Dyson Logos had an idea for a larger corridor without secret passages - just a long corridor with columns linking two parts of the dungeon.


  3. #3

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    Nice Job, they look really nice.
    How about a corridor that goes up and over a hallway, so a left-right hallway that goes over a north-south hallway.

  4. #4

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    Very good idea and thank you for sharing it. I already had the opportunity to create this kind of tile with several levels. However, I am mindful that players could use my tiles, so I stay on a level to facilitate their exploration in their dungeons ...

  5. #5

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    This week will be my first real dungeon, in the sense that the tiles Dyson Logos will not be my inspiration. This module can be a central fortress or simple houses. The brightly colored blocks show some taste of the inhabitants, unless there are hidden traps so clever.


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