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Thread: Eberron Maps

  1. #11
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    So I decided to go back and update the Rose Quarry map. Strategically, even though the original map had them even smaller (it could also be a system difference between 3.5e and 4e) but the refinery and the church were entirely to small for any type of combat to take place. so i expanded them. I also broke up the main map into 4 individual "encounter" driven maps.
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    Main Map

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    camp encounter

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    church encounter

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    refinery encounter

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    village encounter

  2. #12
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    Viorr's Greenhouse -Whispers of the Vampire's Blade Adventure.
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  3. #13
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    Carriage Encounter - Whisper's of the Vampires Blade. (not my best work but just something thrown together for a mediocre encounter).

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    Lucan's Carriage:

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  4. #14
    Guild Artisan madcowchef's Avatar
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    There is a time and a place to spend your valuable time, and mediocre encounters probably aren't it. None the less I suspect that these visuals would help get the players in the mood of the thing.

  5. #15
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    Quote Originally Posted by madcowchef View Post
    There is a time and a place to spend your valuable time, and mediocre encounters probably aren't it. None the less I suspect that these visuals would help get the players in the mood of the thing.
    Yeah, I like the encounter as it is written , seems like a cool high speed chase through a dark forest - Just not all 3.5 encounters translate into 4e seamlessly for me. At the characters current level and with some decent controller abilities, i am not sure how difficult it will to be catch a runaway carriage...

    it could be a very short encounter - so lets go with "quick" vs "mediocre" :-D

  6. #16
    Guild Artisan madcowchef's Avatar
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    I'm good at not choosing my words carefully. I've only very limited experience with 4e, but disagree with any system that discourages exciting chase scenes.

  7. #17
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    Good point - Thought to be fair, 4e does have the "skill challenge" system which may be a bit more applicable for this situation now that i think of it - but if so a battlemap is hardly necessary and can go with the whole "theater of the mind". Meh, to each his own, for all its faults its still a enjoyable system - not to turn this thread into a system merits comparison or anything.

    Back to the nitty gritty -> up next this week ANOTHER rendition of the airship! One of the more challenging maps I have worked on yet.

  8. #18
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    Eberron - Cloud's Destiny - Airship
    Whisper's of the Vampire's Blade
    Ok, phew this one was rough! This is just the rough draft, i am hoping to jazz it up some. Anyone have any suggestions to make it look better? specifically the exterior graphics? Thanks!
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    inspired from Meloncov's artful rendition.
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    Last edited by Kennyt; 04-13-2014 at 05:17 PM.

  9. #19
    Guild Artisan madcowchef's Avatar
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    This is really nicely done the lighting on the interior is especially nice. The least convincing section is the flames and even those aren't bad. Short of finding a better flame image I can't think of how to improve that and as stated I'm not sure there is a need to.

  10. #20
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    Thanks madcow! Great tips - I wish I knew how to add "glare" to objects. I have not quiet got that figured out yet. I think some glare on the "wings" and a rosy cast from the fire may help; but just cant seem to wrap my head around it yet.

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