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Thread: 3D Map Assets

  1. #21

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    Splendid !
    Could you make vertical top down pictures for each of these items ?
    I'm looking for more potions and cauldrons to fill my alchemist' room ...
    thank you
    Last edited by Souricette; 03-31-2017 at 06:41 AM.

  2. #22
    Guild Apprentice
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    Update:
    Had to cut some of the bigger assets like the castle due to time constraints. Figured out how to get the PNG to render with shadow, just have to use a black background when i render. The rocks are an example of shadows with a white back ground, you can see how the shadows are super light, using the black background makes them darker.

    Here are some more WIP pictures of what I've been working on.

    Click image for larger version. 

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    I also tried some different things on the crystals they didn't really fit the rest of my assets so I'm reworking them to my original attempts. Here is the failed attempts.

    Click image for larger version. 

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    How do you guys like something like this? Adding painted effects like floaties and glow.

    Click image for larger version. 

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    Souricette, i do plan on doing both topdown/isometric of everything I make. Thanks for the interest
    Also im not sure if there is a image cap, i thought i remember reading something about it at one point but with finals abound my mind is racing lol, let me know if there is thanks

  3. #23
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    I forgot i also wanted to ask, Do people want these rendered out in 1024x1024? I know most map assets is pretty small usually no bigger than 512x512, just trying to think of was to save on rendering time. Thanks!

  4. #24
    Guild Apprentice
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    Back with another update. So i finished my final capstone project for school, I created a brand named 3DCritical. I was nominated for Best Capstone, didn't win unfortunately but i was honored to be nominated. I'll be making assets every month and down the road i will be doing tutorials as well. Of course i will be here asking for feedback, getting suggestions, and giving away freebies. Business model is 5$ a Critical Pack, which contains at least 10 assets each, all rendered in different angles, and Critical Singles which will be pay what you want.

    Here are the links to my sites
    Gumroad - Store front to buy the item packs.
    Patreon - Place for tutorials, working files, development.

    Heres my final project video.


    I will be giving out some of the items from my first 3 packs as freebies below. I have also created a coupon code for the guild. Use code "cartographersguild" if you would like to receive 3$ off each pack (Limited to 10). I will restock the codes every now and then when i have enough content available.

    Cartographers Guild Freebies
    Attachment 95648

  5. #25
    Guild Adept Troedel's Avatar
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    Dec 2009
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    Germany
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    Hi there, those assets are comming along nicely. One thing you should try to avoid are perfectly straight lines created by box modelling. Give them a ever so slightly twist and everything will look better in an instant. Good luck with 3DCritical

  6. #26
    Guild Apprentice
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    Post All assets now for free

    Click image for larger version. 

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    Hey folks,

    I've been away from the forums for a long time. Quick recap, life hit once i finished school and my work has kept me busy. Anyway I remembered that my project never took off, and I am releasing ALL the content I had made for it originally, for free. I am doing this because i learned a lot from the community and have used that knowledge in my own home game, plus they are 2 year old assets that no longer reflect where I'm at as an artist. so here's the download to all the 250x250 images, multiple angles and perspectives free to use in any project, no terms. I have higher resolution images as well but didnt want to make the file too large, so just let me know if you want a higher resolution file and ill put it together and re-upload it https://gumroad.com/imjasonwrong#AqvJb
    Thanks all
    Last edited by JasonWrong; 10-06-2019 at 02:35 PM.

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