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Thread: Western Troa Continent - Feedback, please

  1. #1
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Wip Western Troa Continent - Feedback, please

    I would like to know what you think of the height map, I'm starting at the bottom right corner, I only did five levels of altitude, two levels of land and three levels of sea.
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    This is the basic layout of the map, mountain ranges in red, rivers and lakes in blue.
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  2. #2
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Wip update

    Update #1
    I added seven more levels of land and two more levels in the sea, this corner of the map is generally finished.
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    Last edited by joaodafi; 07-16-2017 at 09:30 PM.

  3. #3
    Guild Master Falconius's Avatar
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    Wow, this is looking really good. Looking forward to see it develop.

  4. #4

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    I agree with Falconius. Definitely Wow!

  5. #5
    Guild Master Chashio's Avatar
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    Yep, gonna have to go with: Wow.
    Kaitlin Gray - Art, Maps, Etc | Patreon | Instagram

  6. #6
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Wip update

    Update #2
    Okay, let's move a little north, I already did the seven levels of sea, time to make the land.
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    Last edited by joaodafi; 07-17-2017 at 08:44 AM.
    Sorry any grammatical error, I'm better with Portuguese than English.

  7. #7
    Guild Artisan Pixie's Avatar
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    It's looking good.

    Here's some advice from my similar experience:
    - starting from bottom level to top level will often lead to higher altitudes, it's a good idea to decide, from the start, what's the highest you want to go;
    - sometimes, it's better to start from the top;
    - I assume you are doing each level in a different layer, if not, you're doing it wrong and FIX IT immediately;
    - try to do it in a way that altitude profile isn't the same on the two sides of a mountain range - that's rare, more often than not, one side is steep and the other is some kind of plateau);
    - don't forget that some areas will be flat and low, where large rivers drop the sediment - have a look at the topographic maps of the amazon basin or the ganges mouth or the orinoco...

    keep it up!

  8. #8
    Guild Artisan fol2dol's Avatar
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    Wow is the right word!
    that's impressive!

  9. #9
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Wip update

    Update #3
    Right, enough of pain for today, this is the current state of the area at work.
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    thank you - Falconius, Chashio, Mouse, fol2dol.
    Sorry any grammatical error, I'm better with Portuguese than English.

  10. #10
    Guild Journeyer Facebook Connected joaodafi's Avatar
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    Quote Originally Posted by Pixie View Post
    - starting from bottom level to top level will often lead to higher altitudes, it's a good idea to decide, from the start, what's the highest you want to go;
    - sometimes, it's better to start from the top;
    I've kept this in mind from the beginning.

    Quote Originally Posted by Pixie View Post
    - I assume you are doing each level in a different layer, if not, you're doing it wrong and FIX IT immediately;
    Do not worry, I'm doing it right, I would not make that mistake ... again.

    Quote Originally Posted by Pixie View Post
    - try to do it in a way that altitude profile isn't the same on the two sides of a mountain range - that's rare, more often than not, one side is steep and the other is some kind of plateau);
    - don't forget that some areas will be flat and low, where large rivers drop the sediment - have a look at the topographic maps of the amazon basin or the ganges mouth or the orinoco...
    Yes, I have to get used to these details, but so far it's not a problem in those areas of the map.

    thank you.
    Last edited by joaodafi; 07-18-2017 at 06:44 AM.
    Sorry any grammatical error, I'm better with Portuguese than English.

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