Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 32

Thread: Yerindor (WIP)

  1. #21
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,669

    Default

    I think it's looking pretty darn awesome so far. This is a huge amount of work. What's your ultimate goal? And the intermittent goals with this?

  2. #22
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    Quote Originally Posted by Falconius View Post
    I think it's looking pretty darn awesome so far. This is a huge amount of work. What's your ultimate goal? And the intermittent goals with this?
    Thank you Falconius, it's been restarted a few times over these few years, but I am happy with it so far. Keeping with a scientifically accurate standpoint. It's definitely plenty, but only a corner of a single continent. Ultimate goal is to finish the topography, climates, and then keep working on the lore. A book series, and possible next gen fantasy RPG game. By goal is to finish each continent, then create a atlas or even satellite style map. For the books/game, a medieval style map.

    Sent from my SM-G988U using Tapatalk

  3. #23
    Guild Artisan Facebook Connected Robulous's Avatar
    Join Date
    Aug 2011
    Location
    London, UK
    Posts
    596

    Default

    Very impressive and ambitious!

    Btw I've been dithering about buying a new PC (my desktop is 4 years old) but I just made the smallish investment of maxing out its memory. Hugely improved the wait times in Photoshop.

  4. #24
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    Quote Originally Posted by Robulous View Post
    Very impressive and ambitious!

    Btw I've been dithering about buying a new PC (my desktop is 4 years old) but I just made the smallish investment of maxing out its memory. Hugely improved the wait times in Photoshop.
    Thank you Robulous!
    I recommend it, new pc's with expanded memory helps a bunch. With high resolution, and huge files, it's a must. recently built a pc right before the pandemic, and things started going South.

    It's made these maps possible, it does lag from time to time, but rarely. I have a Western Digital solid state 2tb, keeps it going.

    Sent from my SM-G988U using Tapatalk

  5. #25
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    Added some more detail to Vaaltmora, and the surrounding bodies of water. Tried my hand at some ocean floor spreading from the divergent plate boundary. Hoping the horst archipelagos, and islands caused by the surrounding rift zone.
    Let me know what you think. Click image for larger version. 

Name:	Screenshot_20210222-205706_Drive.jpg 
Views:	21 
Size:	19.9 KB 
ID:	128538Click image for larger version. 

Name:	Screenshot_20210222-205626_Drive.jpg 
Views:	26 
Size:	17.2 KB 
ID:	128539Click image for larger version. 

Name:	Screenshot_20210222-205636_Drive.jpg 
Views:	41 
Size:	18.6 KB 
ID:	128540Click image for larger version. 

Name:	Screenshot_20210222-205646_Drive.jpg 
Views:	26 
Size:	12.3 KB 
ID:	128541Click image for larger version. 

Name:	Screenshot_20210222-212230_Drive.jpg 
Views:	17 
Size:	19.4 KB 
ID:	128542

    Sent from my SM-G988U using Tapatalk

  6. #26
    Guild Adept Harrg's Avatar
    Join Date
    Apr 2011
    Location
    Russia. Россия
    Posts
    273

    Default

    I really like the islands and landforms and the underwater terrain. It's a pity that there is no way to see actual images in full-size format. I especially like the sandspit. In terms of terrain quality, you are very close to the Pixie style. Waiting for more news
    Last edited by Harrg; 02-24-2021 at 10:10 AM.

  7. #27
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    Thank you Harrg, apologies, I had just seen this comment. The islands that look like a sand split are some of my favorite parts as well if you are referring to the volcanic arcs, or the barrier islands. I am inspired by a lot of work I have seen here, so it would not surprise me it's close to Pixie. Since I have started this project almost 7 years ago, I have learned so much about geology, and the makings of a world from the ground up; unfortunately this has caused me to wipe clean many times, keeping the continent shapes.
    I have been working on it on and off for months now, but sparsely due to life happenings being the priority. And Apologies for the terrible picture quality of the maps posted prior.

    Below is the work so far, though may not seem much, has taken a while.

  8. #28
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    Click image for larger version. 

Name:	mapppl.png 
Views:	34 
Size:	308.1 KB 
ID:	131433Click image for larger version. 

Name:	mappp.png 
Views:	13 
Size:	352.3 KB 
ID:	131434Click image for larger version. 

Name:	maap.png 
Views:	16 
Size:	408.5 KB 
ID:	131435Click image for larger version. 

Name:	massp.png 
Views:	15 
Size:	315.6 KB 
ID:	131436### Latest WIP ###Click image for larger version. 

Name:	mapo.png 
Views:	7 
Size:	317.6 KB 
ID:	131437Click image for larger version. 

Name:	mappk.png 
Views:	10 
Size:	259.9 KB 
ID:	131438Click image for larger version. 

Name:	mukk.png 
Views:	17 
Size:	232.1 KB 
ID:	131439

    I have been working primarily in the Southern part of Vaaltmora, detailing the plate boundaries, and adding a few topographical character here and there.
    The extreme southern part of the continent has an extremely cold and wet climate, and has been carved out by ice sheets during the Long Cold. I'm still on the fence about the transitional/strike slip plate boundary next to the great lake, could use some advice.

    Regards.

  9. #29
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    The Subcontinent Island of Azmarin will not be completely uplifted, so I will edit that. I just wanted to fill it in, the cut out where I need to.

    Sent from my SM-G988U using Tapatalk

  10. #30
    Guild Member Facebook Connected Ryan Pourchot's Avatar
    Join Date
    Aug 2017
    Location
    Texas, USA
    Posts
    85

    Default

    Click image for larger version. 

Name:	Screenshot 2022-08-05 195527.png 
Views:	19 
Size:	367.4 KB 
ID:	134048Click image for larger version. 

Name:	Screenshot 2022-08-05 195643.png 
Views:	12 
Size:	64.3 KB 
ID:	134049Click image for larger version. 

Name:	Screenshot 2022-08-05 195643.png 
Views:	12 
Size:	64.3 KB 
ID:	134049Click image for larger version. 

Name:	Screenshot 2022-08-05 195618.png 
Views:	10 
Size:	33.0 KB 
ID:	134050Click image for larger version. 

Name:	Screenshot 2022-08-05 195703.png 
Views:	7 
Size:	25.4 KB 
ID:	134051Click image for larger version. 

Name:	Screenshot 2022-08-05 195722.png 
Views:	9 
Size:	18.4 KB 
ID:	134052

    Need some critiques on the Subcontinent of Azmarin so far, going to add the higher elevation layer. Subantarctic Fjords line the southern coast due to a continental margin or ancient mountain ranges mixed with snow, ice, and rainfall. The Central Highlands are created by uplifting from a hotspot under the crust here. Red dots are proposed active volcanic locations. Basically, I wanted to enclose the center of Azmarin due to its mysterious lore, keeping it hidden. The bathymetry that surrounds is due to either the converging plates closing the sea in to the North, or the divergent boundary from tearing away from the Antarctic continent of Dhemoria. Let me know what y'all think.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •