My sympathies Bogie! You certainly have a lot to chew. You might want to eschew it instead.
Nix für Ungut!
Mark Oliva
The Vintyri (TM) Project
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Didn't get a chance to work on this yesterday due to being Mothers Day and all, Happy (Belated) Mothers Day to all you mums out there, but here is my To Do List for this map (more or less in order):
1. Finish rivers.
2. Add other terrain features, crevasses, mesas, craters and so on
3. Add settlements & roads
4. Add terrain fills
5. Add vegetation
6. Label
7. Post finished map.
Realistically, I've got at best 6-8 hours of free time to complete the above. Hopefully I can finish in time...
That is a big step forward, looking good!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Looking even better, Jim
I recommend not using so much compression when you export your maps. There are noticeable jpeg artefacts there which are blurring a lot of the detail. It's better to use a "JPEG quality" value of 90 or more. Then you won't get those funny transparent worm-like squiggles in your image. Try it and see.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks Sue. I'll give that a go...
I think you've done really well for being short of time.
Great map, Jim
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying