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Thread: Aug/Sept/Oct '22 Lite Challenge: Voneg, The Citnalt Empire's Capitol

  1. #11
    Guild Journeyer 4maram's Avatar
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    Wip

    Here is another update of the map. Only 7 more phases to finish it.

    This phase is the drawing of the harbours, the fortified harbour/wharf closing the bay and some names added.

    ### Latest WIP ###
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    You will have to zoom in a lot to see the harbours clearly. Each wooden brown walkway is only a pixel wide. The concrete and stone harbours are only brown at the very border, the rest being grey.

    There are also dark yellow patches at the coast, that are the beaches for boats that are able to/need to park on the beach.
    Also it has some names added in.

    Finally, I take pride in the addition of a proper starfort at the top of the southeast mountain. It's so good looking...
    Last edited by 4maram; 09-27-2022 at 06:57 PM.

  2. #12
    Guild Journeyer 4maram's Avatar
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    The scale is going to be between 2 and 3 meters per pixel. Maybe...

  3. #13
    Community Leader Bogie's Avatar
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    You are getting some nice details in there now 4maram!

  4. #14
    Guild Journeyer 4maram's Avatar
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    Wip

    Another update, work is a bit slow, I'm not sure if I'll be able to finish it in time for the deadline but I'll try.

    I've made a lot of cleaning and I've changed also a bit the strategy for making this map.
    Changes made: added the Medieval and Modern walls and drawn the main streets and roads.
    The most difficult thing I've done is getting the main streets and roads to look realistic.

    ### Latest WIP ###
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    Only 6 phases more to go...
    Last edited by 4maram; 10-01-2022 at 06:35 PM.

  5. #15
    Guild Journeyer 4maram's Avatar
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    Wip

    Quick work on this phase.

    Added: some forts in detail, their glacis and the shape of populated areas inide the modern walls.

    ### Latest WIP ###
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    5 phases to finish.

  6. #16
    Guild Journeyer 4maram's Avatar
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    Wip

    Okay, here goes an advancement.

    Changes: added the shape of some neighborhoods / industrial areas / buildings (pink) and added volume to the modern fortifications of the wall (grey)

    ### Latest WIP ###
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  7. #17
    Guild Journeyer 4maram's Avatar
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    A friend has told me that the modern wall is too thicK and that the bastions are disproportioned in reference to the size of the curtains.
    So I'll modify that for the next phase release.
    Also, it will have the arsinal complete and most main neighborhoods drawn.
    There will be no roads marked in black inside the walls too. Instead they will be white stripes, like on real maps.
    And the forts and glacis are going to get a revision to scale it all correctly, with actual forts instead of just the external shape.

  8. #18
    Guild Journeyer 4maram's Avatar
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    Map

    Okay, Here goes a massive update including intermediate steps.

    This is worth ~20 hours of work

    Click image for larger version. 

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    ### Latest WIP ###
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    Last edited by 4maram; 10-10-2022 at 12:05 PM.

  9. #19
    Guild Journeyer 4maram's Avatar
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    Map

    I think I remember that the wip tag had some kind of problem with multiple images in the same post, so this is a repost just in case.

    ### Latest WIP ###
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  10. #20
    Guild Journeyer 4maram's Avatar
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    I'm beginning to add a some BIG ships of the line at the arsinal, to add some life to the place.

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