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Thread: Jan/Feb '23 Lite Challenge: Mistruun's Gondola > (Non- Entry)

  1. #1
    Guild Expert Facebook Connected XCali's Avatar
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    Discuss Jan/Feb '23 Lite Challenge: Mistruun's Gondola > (Non- Entry)

    > Since I have a golden compass. This is not an entry. I'm just going to have fun with a map where an adventure starts.

    ~~~~~~~~

    Gears creaked above, turning away over the rune inscribed cables that span between the mesas above the vast Mistruun Forest. The Gondola lift acted as one of the few safe ways to move past the dangerous forest towards the Gadasan Highlands up on the massive plateaus. It was build many years ago to move over the heart of the forest to keep travelers safe.

    Just glancing around the hanging structure, one could see all but a few anxious people. Even those who have made the trek multitudes of times, still gripped the railings of the large gondola as piercing howls sounded from the forest floor. Few knew what horrors waited in the rolling mists of those trees. Yet, most did not wish to know, hoping the gondola would once more make the trek safely.

    But for that day’s journey, it was a necessity. Rumors and scarce envelopes from the highlands begged for any who was able to join the fight against an ancient oppressor. So, it began. The great journey over the forests and up the plateau.
    Still, even with that tension hanging over every person on the Gondola, there was beauty there. The great trees of Mistruun was famous as some of them could be seen even going above the height of the Gondola lift, their mighty branches reaching for the sky and casting grand shadows over the canopies of the forest.

    Right then gears slowed as the big gondola approached one of many mesas that harbored the anchors for the cables that stretched the distances.
    Loud clicking sounds accompanied the sudden jerking of the slowing structure.

    In the distance, a blink of light bounced off the old stone watch towers. Some say there weren’t just ruins, but there were actual villages in the Mistruun. Yet, those tales were often laughed off. The tales of the dangers of the forest was just too many to give credit to it.

    Just then on the wooden platforms built on the closest mesa, a group of people in dark cloaks with a silver brand walked out to the edge, just watching the approaching gondola.

    “You have been warned,” A voice shouted. “To stay out of our war. Now face the deep fogs of Mistruun.”

    Suddenly, a large man with a glowing axe stepped forward and cut the rune inscribed cable with one mighty swing.
    For a moment, the gondola felt weightless. Then the entire structure groaned as it swung down into the dangerous forest as it was swallowed whole.

    ~~~~

    ~~~~

    Let me know what you thought about that kind of start to a campaign.
    I'm a bit conflicted if I should map the Gondola lift, which has several rooms. Or map the crash site in the forest. What do you all prefer?
    Last edited by XCali; 01-24-2023 at 07:22 AM.

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    Community Leader Bogie's Avatar
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    Great set up story!! Welcome to the Non-Challenge! Are you going to map the forest or the gondola itself?

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    Quote Originally Posted by Bogie View Post
    Great set up story!! Welcome to the Non-Challenge! Are you going to map the forest or the gondola itself?
    Thanks. I can't remember if I've entered as a non-entry. But, it is definitely something I want to map.

    And yeah, that is the real question?

    What do you think I should map for this start? The actual gondola's enterior where the players would be with some NPCs or the forest floor after the crash?

    I'm asking, since I'm not a DM and I've only played a handful of sessions. AND since this is a non-entry, I do feel we can discuss what would needs to be added to make this a great 'Starting Point' for a campaign and add to it what is needed.

    My thinking is between those two types of maps. Though, I do feel the crash site would make an interesting setup.

    Click image for larger version. 

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    Since it starts out as they are above the forest, I can add a little mini map generally showing the region. Now it's just the decision on what to map for the starting point.
    Last edited by XCali; 01-24-2023 at 07:19 AM.

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    Guild Expert Greason Wolfe's Avatar
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    Based on the set-up, I would think that the characters do t really have a chance to act until the gondola has fallen into the forest, so maybe a map of the "crash" site would be best. There is a lot you could do with that. Is the forest so dense that little clearings are far and few between? How badly is the gondola damaged? Does it provide any protection from aggressive/hostile beasties? What kind of equipment might be available or made from the wreckage of the gondola?

    Just some food for thought and, perhaps, a bit of inspiration. And dig that set-up.
    GW

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    Quote Originally Posted by Greason Wolfe View Post
    Based on the set-up, I would think that the characters do t really have a chance to act until the gondola has fallen into the forest, so maybe a map of the "crash" site would be best. There is a lot you could do with that. Is the forest so dense that little clearings are far and few between? How badly is the gondola damaged? Does it provide any protection from aggressive/hostile beasties? What kind of equipment might be available or made from the wreckage of the gondola?

    Just some food for thought and, perhaps, a bit of inspiration. And dig that set-up.
    Thanx! I wanted to make a start that was different and rich in possibility.

    I appreciate the food for thought, it definitely gave me some ideas to how I can go about this.

    A few things I'm thinking about:
    Does the Gondola get split in two over a rock falling down leaving player characters in one clearing having to scrounge up defenses for the coming night.
    Or it can that the whole cart end up in one place and the players need to talk with the veteran NPCs in what need to survive, giving immediate tasks.

    I was intrigued by your statement "Is the forest so dense that little clearings are far and few between?"
    What were you pondering with that one?
    Last edited by XCali; 01-24-2023 at 11:34 AM.

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    Guild Expert Greason Wolfe's Avatar
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    Assuming that they have to find a way out, it might be a visibility thing. Clearings would allow for camp sites where they might be able to see something coming before it gets to them. No clearings would give "attackers" plenty of opportunity to sneak up on the characters, particularly if they aren't accustomed to the environment.

    Also, clearings would give the characters a chance to look at the sky and, with the proper skills, determine which direction they are headed if they don't have a compass
    Last edited by Greason Wolfe; 01-24-2023 at 11:55 AM.
    GW

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    Current Non-challenge WIP : Beyond Sosnasib
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    Guild Expert Facebook Connected XCali's Avatar
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    Valid point, Greason. Tx.

    I'm thinking about having the gondola crash site in the bigger clearing. Maybe they have to decide between setting up defense there or find another place where they might better funnel the attacking beasties.

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    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project ~

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    ~When I look at Your heavens, the work of Your fingers,
    the moon and the stars, which You have set in place,
    what is man that You are mindful of him,
    and the son of man that You care for him?~ Psalm 8

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    Community Leader Bogie's Avatar
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    Great battlemap, I like the colors and layout, lots of opportunities. Put the gondola somewhere in the clearing and give it enough detail so the adventurers can roll play on the ship and then around it.

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