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Thread: Codename "LEX" (commissioned city WIP)

  1. #11

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    Really good job till now. I'm waiting for the final version (or at least the more you can show to us). Lining all the blocks and buildings must have been a great challenge.

  2. #12
    Guild Artisan Tom's Avatar
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    I'm working on color variation, main buildings are done, still need to do the landmarks.
    Next time I have to focus on terrain

    (bottom left you can se an example of shadow/highlight)
    Click image for larger version. 

Name:	LEX10.jpg 
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ID:	135463

  3. #13
    Guild Adept Turambar's Avatar
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    Quote Originally Posted by Tom View Post
    I'm working on color variation, main buildings are done, still need to do the landmarks.
    Next time I have to focus on terrain

    (bottom left you can se an example of shadow/highlight)
    Click image for larger version. 

Name:	LEX10.jpg 
Views:	28 
Size:	4.37 MB 
ID:	135463
    Great progress! I love how intricate the layout design is. It is easy to visualize the different districts and income levels of the various neighborhoods just at a glance.

  4. #14
    Guild Artisan Tom's Avatar
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    At this point I see roofs everywhere, even when I close my eyes
    I started the shadow/highlight part, still not sure about brightness and saturation, but I'll check it at the end with the client.

    Click image for larger version. 

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    Click image for larger version. 

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    Click image for larger version. 

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    Yes, before someone ask, it still miss chimneys.. and trees, carts, and lot of stuff actually (aaaaaargh)
    Last edited by Tom; 03-19-2023 at 06:09 PM.

  5. #15
    Guild Artisan Tom's Avatar
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    Big update, I almost finished the shadowing part..
    Click image for larger version. 

Name:	LEX12b.jpg 
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ID:	135521

  6. #16
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    This is looking awesome. Great work!

  7. #17
    Guild Artisan Tom's Avatar
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    Big update! the main map is almost done, I still have to do trees and vegetation, ships and other minor details (waves, people, smoke, etc..)
    this preview is resized by 1/3 the original map is more than 10k pixel (sometimes it lags like hell!)
    Click image for larger version. 

Name:	LEX13.jpg 
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    this is a snapshot at real size, I'm trying to add people, what do you think?
    Click image for larger version. 

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  8. #18

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    The city design looks great Tom.
    One question though. Is the water body coming into the city a river or an elaborate lake?
    If it is a river, then it would be very odd it just "ends" in the city and does not have an outlet into the sea.

    Click image for larger version. 

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  9. #19
    Guild Artisan Tom's Avatar
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    Quote Originally Posted by Voolf View Post
    The city design looks great Tom.
    One question though. Is the water body coming into the city a river or an elaborate lake?
    If it is a river, then it would be very odd it just "ends" in the city and does not have an outlet into the sea.

    Click image for larger version. 

Name:	Zrzut ekranu 2023-04-02 195402.png 
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ID:	135546
    The water body is a lowland-marshland area, the river is redirected in to the moat around the city (work in progress)

  10. #20
    Guild Artisan Tom's Avatar
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    I'm on the final steps! still miss few details then Ill do the border (which is taken from a previous map of the same world) the title and the legend.
    sadly some details will be covered..
    Click image for larger version. 

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    Here some bonus details at real size
    Click image for larger version. 

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    Here, the moat
    Click image for larger version. 

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