Wow, this is looking really good. Looking forward to see it develop.
I agree with Falconius. Definitely Wow!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
It's looking good.
Here's some advice from my similar experience:
- starting from bottom level to top level will often lead to higher altitudes, it's a good idea to decide, from the start, what's the highest you want to go;
- sometimes, it's better to start from the top;
- I assume you are doing each level in a different layer, if not, you're doing it wrong and FIX IT immediately;
- try to do it in a way that altitude profile isn't the same on the two sides of a mountain range - that's rare, more often than not, one side is steep and the other is some kind of plateau);
- don't forget that some areas will be flat and low, where large rivers drop the sediment - have a look at the topographic maps of the amazon basin or the ganges mouth or the orinoco...
keep it up!
I've kept this in mind from the beginning.
Do not worry, I'm doing it right, I would not make that mistake ... again.
Yes, I have to get used to these details, but so far it's not a problem in those areas of the map.
thank you.
Last edited by joaodafi; 07-18-2017 at 06:44 AM.
Sorry any grammatical error, I'm better with Portuguese than English.
Sorry any grammatical error, I'm better with Portuguese than English.
I'm a newbie, but in my opinion it looks quite decent.