Scan of some initial ideas, and laying out who my nearest neighbors are:
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32.png
Where Warlin's country is indicated should really be #33, an as-yet-unclaimed island nation. So maybe those fortresses and lookouts are not so necessary for dinosaur protection!
EDIT: Putting the finalized background up front
The Maucland Confederacy is an association of four states populated by a mix of native peoples and colonists from other lands. The people are peaceful and industrious; active as traders, fishers, and craftspeople. The isle of Maucland is supports enough agriculture to make the people self-sufficient, but they eagerly trade with partners near and far. Mauclanders have always been adventurous types and their oldest trading partner is Janantara Elubor a thousand miles away. Valuable local commodities include the fascinating mystic opals found below the Spine Range that crosses Maucland from north to south, and the uniquely practical shipwrights of Allaine have been known to provide long-lasting boats to many a foreign trader.
Older info:
This nation has a straight shot up to the north pole and I see it lacks major waterways, so I figure it divides into two halves: the NW part would be an outback-like desert area of windy scrubland, and the SE would be more mild as it's sheltered by the mountains running up the spine of the island. I figure the population concentrates in cities located in this more temperate region, and would be trading (/raiding, if diplomatic efforts fail) the more fertile nations on mainlands nearby. The trade cities would be fairly independent from one another, though with the dry climate they realized a need to band together into a loose confederacy.
Fortunately, there is substantial mineral wealth in the mountains and desert area, making for some productive mining towns along the northwest line of the Spine! In exchange for timber, livestock, and grains, my would be willing to trade its metal ores and opals to friendly neighbors.
Azelor, Meshon, Ilanthar, and SteffanBrand, what do you say?