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  1. #1
    Guild Novice Ishmael's Avatar
    Join Date
    May 2012
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    north new jersey
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    Default world map with only blender

    Here is my first map here. It is a world map, icosahedron style, made with blender.
    I simply unwrapped an icosahedron to get the UV map as a unfolded icosahedron for use as a planet map. I think used a series of different procedural noise textures to make the map and colored it with the color ramps. This one is mainly clouds but I also experimented a bit with using voronoi crackle to simulate tectonic plates. I wanted to see if there was a correlation between those and the other forms of noise if they all used the same or closely similar parameters.
    I think this method shows promise.

    Here is the untouched UV map exactly as baked within blender. ( well..I did resize it..the original was 2048x1024 )

    testmap1.png
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    Last edited by Ishmael; 05-13-2012 at 08:27 PM.

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