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    Default Guild City: INDEX

    GUILD CITY COMMUNITY PROJECT - MAIN INDEX (with current city statistics)


    Position (screen shot from Guildworld):

    Position.JPG


    Current Plan by J.Edward:

    CURRENT PLAN9.jpg


    Geology:.......Limestone karst, with underground rivers and sink hole lakes. (see reference images)

    Climate:........Tropical, seasonal. No extremes, one short rainy season. (green land but very little surface water outside the city)

    Time Period:..Variable

    Grid:.............5 foot / 1.5m

    Districts:.......58

    Participants:..30+

    Population:....Undetermined

    Vision:

    Initially: To create Guild City as a virtual representation of the Guild itself, where the city represents the Guild and all its members as the inhabitants and visitors, and where aspects of the Guild are reflected or represented by buildings and place names. The multitudinous pieces of software we use might be seen as the superstore centres or market places...

    Currently: Latterly there has been a gradual but momentous shift towards placing the city more in the context of its actual situation in the Guildworld map, such that the population is a cosmopolitan mix of the denizens of that world, and attack may come at any time from the west...

    The main level will be surface, preferably top down view, with later details to be added including building plan links, dungeon levels, and ISO view illustrations.


    Main thread summary / project FAQ


    PLEASE DO NOT COMMENT ON THIS THREAD

    For suggestions and amendments make a note on the Guild City thread and I will respond as soon as I can. Thank you
    Last edited by Mouse; 01-30-2017 at 06:44 PM.

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